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Cartel Pilots Wanted: tropical islands, a smuggling plane, and something that reminds us why we play

A co-op aerial smuggling sim across a tropical archipelago. No demo, no press access. Just a trailer, a first-Far Cry vibe, and a genuine desire to be there.

A

Alexandrosse

·19 avril 2026·5 min read

We'll be upfront from the start: we haven't played Cartel Pilots Wanted. No demo available, no preview session, no early access. What we have is an announcement trailer, a Steam page, and an immediate reaction we don't want to stay quiet about.

That reaction is nostalgia. A precise, dated, perfectly identifiable nostalgia.

Cartel Pilots Wanted

What the trailer wakes up

Cartel Pilots Wanted is developed by OldYacht and published by Polden Publishing. It's a co-operative aerial smuggling game set across a tropical archipelago. You fly planes, deliver cargo for a cartel, customise your aircraft, manage your hangar, explore hidden islands under the dynamic weather of an open world that doesn't look like it wants to make your life easy.

And there's something in the colours of that archipelago, in the light on the palm trees, in the idea of crossing lost islands at the controls of a beat-up plane loaded with questionable cargo, that took us straight back to 2004.

The original Far Cry. The Jacitan islands. That slightly rough freedom, that tropical atmosphere that had something organic and menacing about it. That feeling that the game world existed independently of you, and your presence in it was tolerated with reluctance.

Cartel Pilots Wanted isn't Far Cry. It's not an FPS — it's an accessible flight sim with management mechanics. But there's a shared vibe — the archipelago as a playground, tropical heat as a backdrop, the freedom to explore a world that isn't waiting for you — that hit us directly where it's hard to stay objective.

We're trying anyway.

Cartel Pilots Wanted

What we know objectively

OldYacht's project rests on a clear proposition: take risky delivery contracts with friends, keep your aircraft airworthy, customise your planes with custom liveries, and explore a tropical archipelago in co-op up to four players — with a solo mode planned for lone pilots.

The flight physics are advertised as accessible, not hardcore simulation. That's an assumed design choice that opens the game to a wider audience and, in the context of a co-op smuggling game, makes sense: you want the flying to be satisfying, not for learning it to be a full-time job before you can have fun with friends.

Dynamic weather, hidden islands, hangar management: the game seems to want to build a progression loop that mixes free exploration and resource management. That's ambitious for an indie studio, and exactly the kind of ambition we watch closely — because it can produce something exceptional or exhaust itself before release.

Cartel Pilots Wanted

What holds us back

We haven't played anything. That's the central point and it deserves repeating.

A polished trailer and a well-written Steam page don't make a good game. "Accessible" flight physics can be satisfying or approximate — without hands-on time, impossible to tell. The co-op game loop can be exhilarating or repetitive depending on how the missions are constructed. The archipelago can be alive or hollow.

Those are questions only the complete game can answer. OldYacht hasn't announced a release date yet. The game is in active development, with a playtest app on Steam suggesting testing has taken place, but no public session open to our knowledge.

Cartel Pilots Wanted

We'll be there

What's certain is that Cartel Pilots Wanted achieved something rare: making us want to be there before we've even touched it. Not through viral marketing, not through a loud campaign. Through a visual and mechanical proposition that activated something precise in our memory as players.

That's not a quality guarantee. It's a promise, and promises get tested.

Cartel Pilots Wanted

We'll be there when it's playable.

Cartel Pilots Wanted


No demo played. Based on trailers and official information available to date.

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