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Video game features: in-depth analysis, retrospectives and investigations on the gaming industry and its culture. When we dig deeper than the review.

Age of Empires 2 has a competitive scene in 2026. It's a miracle nobody really paid for.
Dossier

Age of Empires 2 has a competitive scene in 2026. It's a miracle nobody really paid for.

A 1999 game, 40,000 active players, the same ten names at the top for ten years. How AoE2 resurrected a competitive scene that nobody was funding.

Alexandrosse
10 mai 2026·14 min
Stellaris turns 10 and its anniversary gift is also an admission of guilt
Dossier

Stellaris turns 10 and its anniversary gift is also an admission of guilt

Paradox integrates three major DLCs into the base game for Stellaris's 10th anniversary. It's generous. It's also, reading between the lines, an admission of guilt.

Alexandrosse
10 mai 2026·12 min
ARC Raiders: it doesn't reinvent anything, it just finally gets things right
Dossier

ARC Raiders: it doesn't reinvent anything, it just finally gets things right

We've seen this kind of game fail before. Trailers full of promises, a strong concept, and a launch that collapses under the weight of its own ambitions. ARC Raiders works. Understanding why means understanding what the genre spent years learning.

Alexandrosse
26 avril 2026·10 min
Black Flag Resync: the return of a ghost nobody wanted to let die
Dossier

Black Flag Resync: the return of a ghost nobody wanted to let die

Black Flag is back. And behind the good news sits a question Ubisoft still hasn't answered: why has nobody taken the helm since 2013?

Alexandrosse
23 avril 2026·10 min
Rainbow Six Siege in 2026: ten years to become the game it should have been from day one
Dossier

Rainbow Six Siege in 2026: ten years to become the game it should have been from day one

It took ten years, thousands of patches, a rebrand and a massive update for Siege to finally become the game Ubisoft promised in 2015. That's a long time. It's also, somehow, a little beautiful.

Alexandrosse
19 avril 2026·9 min
Warframe, 13 years without trying to please anyone. And that's why it's still here.
Dossier

Warframe, 13 years without trying to please anyone. And that's why it's still here.

Launched in 2013 to near-universal indifference, Warframe is still running. Not because it made noise. Because it built something solid without ever needing you to talk about it.

Alexandrosse
18 avril 2026·11 min
Video games have become grind jobs. Nobody's paying you, but you're working anyway.
Dossier

Video games have become grind jobs. Nobody's paying you, but you're working anyway.

A few years ago, you launched a game to have fun. Today, you launch a game to check boxes, fill a bar, keep your streak alive, collect your daily login reward, and finish the battle pass before it expires. When was the last time you played a game just for the fun of it?

Alexandrosse
17 avril 2026·14 min
Why indie games have become more interesting than AAA titles
Dossier

Why indie games have become more interesting than AAA titles

AAA games keep getting bigger, more expensive, more technically impressive. But less and less interesting. Meanwhile, independent games are taking a different direction riskier, more personal, and more often genuinely memorable.

Alexandrosse
17 avril 2026·10 min
Dossier

Star Wars: the games we never got (and the ones already causing concern)

There are the Star Wars games we played. And then there are the ones we'll never play. Sometimes it's precisely those games that leave the deepest mark. Because they promised something different.

Alexandrosse
17 avril 2026·13 min