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Reviews

PC, PS5 and Xbox game reviews in 2025-2026: complete and honest critiques, no inflated scores. We play to the end and tell you everything.

Artillery Miner: ten hours to unlock everything, and nothing behind it
6
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Artillery Miner: ten hours to unlock everything, and nothing behind it

An incremental where you shell ore cubes with 33 weapons. Genuinely satisfying, right up to the moment it simply stops.

Alexandrosse
8 min
Forsworn: four players, simultaneous turns, and 200 abilities to crash into each other
8
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Forsworn: four players, simultaneous turns, and 200 abilities to crash into each other

A tactical roguelike about finding the combination that breaks the game, alone or with four, without ever waiting your turn.

Alexandrosse
9 min
Frontier: Path of Shadows strips the dice roll out of tactics, which is all anybody ever asked for
8
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Frontier: Path of Shadows strips the dice roll out of tactics, which is all anybody ever asked for

An XCOM without percentages that humiliate you, a battered corvette, a talkative crew and a crystal speaking inside your head.

Alexandrosse
9 min
Garden Ink: an empty world, black ink, and 150 combinations to put life back into it
8
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Garden Ink: an empty world, black ink, and 150 combinations to put life back into it

A black-and-white merge game where you colour in what you grew yourself. Thirty-two reviews, thirty-two positive.

Alexandrosse
7 min
Infinity: HexaDome Tactics: Corvus Belli's miniatures game becomes an arena sport, and it suits it
7
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Infinity: HexaDome Tactics: Corvus Belli's miniatures game becomes an arena sport, and it suits it

Counted action points, tactical cards, a crowd to impress. An adaptation that chooses the duel over the pitched battle.

Alexandrosse
8 min
Shroom and Gloom: two decks instead of one, and you eat your enemies rather than blocking them
9
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Shroom and Gloom: two decks instead of one, and you eat your enemies rather than blocking them

A first-person deckbuilder published by Devolver, hand-drawn, where cards grow infinitely and end up in a soup.

Alexandrosse
9 min
The Crust: the Moon does not forgive improvisation, and 1.0 finally adds a mode for planning
8
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The Crust: the Moon does not forgive improvisation, and 1.0 finally adds a mode for planning

Lunar colony, conveyors, drones and contracts with Earth. After two years of early access, the finished version brings a campaign and multiple endings.

Alexandrosse
10 min
WARDOGS: a hundred-player FPS where the best score of the match can belong to the helicopter pilot
7
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WARDOGS: a hundred-player FPS where the best score of the match can belong to the helicopter pilot

Three sides, a randomised control zone, and a bank balance that follows you from match to match. Teamwork finally gets paid.

Alexandrosse
11 min
Welcome to Elderfield: you grow corn, pumpkins, teeth and eyeballs
9
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Welcome to Elderfield: you grow corn, pumpkins, teeth and eyeballs

A farming game drawn like a horror manga, where you marry an odd villager and pull up the tentacles growing in the field.

Alexandrosse
9 min