
BOMBANANA!: the mute has the manual, the blind one has the hands, and the deaf one has no idea what you are miming
Three-player defusal where everyone is missing a sense. You fail bombs for excellent reasons, then immediately start again.
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PC, PS5 and Xbox game reviews in 2025-2026: complete and honest critiques, no inflated scores. We play to the end and tell you everything.

Three-player defusal where everyone is missing a sense. You fail bombs for excellent reasons, then immediately start again.

Version 1.0 lands today on PC after ten months of early access. The merchant-adventurer loop is intact and expanded. The visual identity has changed.

A game that asks nothing of you: no score, no enemy, just hulls to shape. And a licence to take your ships elsewhere.

A goblin opens an armoury. Random rarity on every craft, haggling with a temper limit, and explorers dispatched across nine world zones.

A Nephilim, a city overrun by demons, and a structure of repeated hunts. No classes, only gear, Weapon Arts, Boons and Angels.

Ten thousand real stars drawn from NASA catalogues, a 3D map, and a tech tree replaced by a research atlas.

Open world, zombies, a base to build, vehicles to repair. It is all there, and that is precisely the problem in a saturated genre.

A 2.5D pixel art tactical RPG that traces back to Shining Force rather than Fire Emblem. Fifteen recruits, bonds that unlock joint attacks.

Space survival, duct tape and an immortal chicken. The Corporation has built an army of coffin robots, and the humour has to land a second time.