
Hubert: a tale of friendship, bravery, and barking at sheep
You are a shepherd dog in the northern wilderness. You see the world through movement, scent and instinct, and you gather a flock.

A first-person farming simulator developed by a solo developer. Hillshade Farm arrives in Early Access on May 21st and promises radical planting freedom in a world that actually lives.
Alexandrosse
There's a question farming simulators have almost never asked: what if you were inside it?
Hillshade Farm is developed by New Acre, a solo developer. It arrives in Early Access on May 21st, and what it offers is simple to describe and genuinely rare in the genre: you manage your farm in first-person. No top-down view, no isometric camera. You walk through your crop rows, you watch your animals move around you, you see the seasons change from ground level.
The perspective shift isn't cosmetic. When you're in your farm rather than above it, your relationship to the land changes. Planting feels different. Watching a predator approach your herd from your eye level is something else entirely compared to watching an icon move across a grid.
Hillshade Farm leans into this with radical planting freedom: plant wherever you want, whenever you want. No predefined zones, no imposed grid. Over 30 crops, over 20 animals with individual behaviours, six crafting stations, around a hundred placeable items. The world evolves with the seasons and responds to your choices.
This is a solo project in Early Access. The ambitions are broad: a living world, animals with personality, total building freedom. These are exactly the kinds of promises that either hold or don't, depending on how solid the execution turns out to be.
We're noting it, and watching the May 21st release.
Preview based on information available before Early Access launch. No score assigned at this stage.
We watch the release calendar together on our Discord, come and watch with us.
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