
Star Wars: Fate of the Old Republic: not a new hope, an old hope
Arcanaut Studios reunites BioWare veterans around Casey Hudson for a spiritual successor to KOTOR. Not A New Hope. The other one. The one we've been carrying since 2003.
Cold Iron Studios and Daybreak Game Company announce Aliens: Fireteam Elite 2 for this summer. Four marines instead of three, day-one crossplay, new Xenomorph types and a Horde mode. The first was solid. The second has the tools to go further.
Alexandrosse

Nobody really saw it coming. The first Aliens: Fireteam Elite had convinced those who found it in time, but sparse matchmaking and limited post-launch content eroded its playerbase faster than it deserved. The kind of game that has a loyal, enthusiastic community, but whose empty servers scared away latecomers.
And yet, Cold Iron Studios and Daybreak Game Company are back. Aliens: Fireteam Elite 2 launches this summer on PS5, Xbox Series X/S, and PC via Steam and the Epic Games Store. And the most immediately visible change: they're going from three to four players.
The big structural addition is four marines. This isn't a cosmetic detail: it changes team composition dynamics, angle management in corridors, and the overall pressure on each squad member. On paper, it's exactly what the community had been asking for.
Crossplay will be available from day one, fixing one of the most criticized mistakes of the first game. Waiting months for such a fundamental feature in a co-op game had cost players who never came back. This time, the promise is clear.
On the content side: new Xenomorph types, new classes (including the Specialist, a fully customizable class that lets you mix and match abilities from any other class), and a confirmed Horde mode. That last point is particularly interesting: Horde mode was the part of the first game that offered the most replayability, and a Left 4 Dead-style AI director with dynamic spawns could give Fireteam Elite 2 the longevity its predecessor lacked.

Fans of the first game are enthusiastic, but expectations are specific. Better matchmaking. The ability to join games already in progress. A less predictable enemy spawn system (in AFE1, veteran players eventually memorized every spawn, which killed the tension). Integrated text and voice chat.
One concern is circulating: rumors suggested a hero shooter pivot, with predefined marines with fixed abilities rather than the character creation system from the first game. Nothing confirmed yet, but the Specialist class seems like a direct response to that fear: if the game keeps some customization on top of more defined classes, the balance could work.
Aliens: Fireteam Elite was an honest, well-crafted game that understood what makes the Aliens license so effective in a co-op experience: density, pressure, sound. The pulse rifle riff in corridors. Legs scraping through ventilation ducts. No individual heroism, replaced by collective survival.
The sequel has the foundations to fix what didn't work and build on what did. Summer 2026 is coming. There will be four of us.
Preview based on the official announcement and reveal trailer. No detailed gameplay has been shown at this stage.
Community
Your rating
No comments yet. Be the first.
You might also like

Arcanaut Studios reunites BioWare veterans around Casey Hudson for a spiritual successor to KOTOR. Not A New Hope. The other one. The one we've been carrying since 2003.

4A Games announces Metro 2039 for this winter. New protagonist, Hunter turned Führer of a Novoreich that has conquered the entire metro, and the Dark Ones more threatening than ever. We devoured the books and the games. We're ready.

An isometric CRPG set in the Imperial Inquisition, featuring Night Lords, an Ogryn, an Eldar Psyker, and even a playable Kroot. Owlcat Games doing what Owlcat Games does, in the 40K universe. We want to believe.