INSERTCOINS.press
Angels Fall First finally leaves ten years of early access, and it's the space Battlefront nobody else bothered to make
Reviews
Test
Score7/10

Angels Fall First finally leaves ten years of early access, and it's the space Battlefront nobody else bothered to make

Command from the bridge of a flagship, then die rifle in hand in its corridors. After ten years of early access, Angels Fall First hits 1.0. Ambitious, unique, still rough.

A

Alexandrosse

·13 juillet 2026·8 min read

InsertCoins.press Score

7/10

Verdict

Recommended

Ten years. That's how long Angels Fall First will have spent in early access, an eternity in video-game years, long enough to see entire franchises born and die. And yet, this small sci-fi FPS developed by a handful of enthusiasts finally reaches its 1.0 this 11 July 2026, carried by a tiny but devoted community. The concept has stayed the same since day one, and it keeps making us dream: what if a single game let you command a whole space battle, then descend into it yourself, rifle in hand?

Angels Fall First, a large-scale space battle where you pilot even the capital ships

The context

Angels Fall First is a combined-arms sci-fi FPS developed by Strangely Interactive, available on PC and out of ten years of early access on 11 July 2026. Its ambition is outsized for an independent production: to bring together in a single battle strategic command, ship piloting and infantry firefights. You move from the bridge of your flagship, where you direct the fleet like an admiral, down to the corridors where you fight on foot like a common soldier. It's a game that refuses to choose its scale, and that has spent a decade trying to keep that crazy promise.

Battlefront, but you pilot the carrier

The comparison on everyone's lips is Star Wars Battlefront II, the PS2 one, that absolute reference for battles where you chained ground combat and space combat in the same match. Angels Fall First starts from that inspiration and pushes it where even Battlefront didn't dare go. Because here, you don't just pilot the little fighters: you take the controls of the immense capital ships, those behemoths that structure the battle. You can play the infantry, jump into a mech, pilot a fighter or hold the helm of a cruiser, and that freedom of scale is quite simply exhilarating.

The game adds on top a command layer that finishes setting it apart. You can direct your whole team or just lead your squad, give orders, coordinate an offensive, play the strategist as much as the grunt. It's a military sandbox in the full sense, where everyone chooses the role they want to hold in a battle far bigger than themselves. No one else offers exactly this, and that's why Angels Fall First survived ten years: because its fantasy never had a real competitor.

Angels Fall First, from the command post to the infantry firefight in the corridors

A sandbox you savor, or endure

You have to be frank about the nature of the experience. Angels Fall First is a sandbox, with all that implies of brilliant and rickety. When everything aligns, when a battle tips because you led the boarding of an enemy ship at the right moment, it's a sensation no other game provides. You play it solo against bots, or in multiplayer, and that flexibility lets you taste the concept even when the servers are sparse, which, for a game this obscure, is far from a detail. The 1.0 crowns this decade of work and finally puts a full stop on a project that seemed like it would never conclude.

But the same community that adores the game doesn't hide its frustrations, and you have to hear them. Ten years of early access haven't smoothed away all the rough edges: some find the execution still rough, three-dimensional space combat remains hard to make perfectly legible, and more than one player bounced off the game, seduced by the idea but thrown by the reality. It's the paradox of these ultra-ambitious sandboxes: they offer moments nothing else can offer, at the price of a consistency and polish they never quite reach.

The weight of ten years

Impossible to review this game without summoning its history, because it conditions everything. Coming out of an early access this long is both a feat and an admission. A feat, because a tiny studio held the helm of an outsized project for a decade without ever abandoning it, which commands respect. An admission, because ten years later, some flaws that already frustrated the first players are still there, proof that the game's ambition perhaps exceeded the means of those who carried it. You admire the stubbornness as much as you note its limits.

There remains the question of the game's life. A title this niche lives or dies on its community, and Angels Fall First's is passionate but small. The presence of bots saves the solo experience and guarantees you'll always be able to taste the concept, but anyone seeking crowded multiplayer battles at all hours risks disappointment. It's a cult game in the most literal sense: adored by the few who adopted it, ignored by the masses, and probably doomed to stay that way despite this deserved 1.0.

Angels Fall First, mechs, fighters and infantry in a single military sandbox

What we take away

Angels Fall First is a rare object, the kind you defend for its crazy ambition before even talking about its execution. Offering in a single game the command of a fleet, the piloting of the biggest ships and the fury of infantry combat is a fantasy even big productions never dared own this fully, and seeing it finally reach 1.0 after ten years is a fine story. For anyone who dreams of a Battlefront without limits, where you truly choose your scale and your role, there is quite simply no alternative.

But you have to love rough diamonds. Ten years of early access weren't enough to polish every rough edge, the sandbox is endured as much as it's savored, and its obscure community limits the multiplayer experience. It's a game we recommend with eyes open, knowing you're trading polish for sensations nothing else provides. It's not the most accomplished game of the year, but it may be one of the most singular, and that singularity is well worth forgiving its roughness.

Verdict

The fantasy of the total space Battlefront, from the command bridge to the corridor, finally realized after ten years: unique, exhilarating, still rough, and without the slightest equivalent.

Strengths:

  • A unique freedom of scale, from fleet command to fighting on foot
  • Piloting the immense capital ships, which even Battlefront didn't dare
  • A real military sandbox playable solo against bots or in multiplayer
  • A concept with no competitor, which explains ten years of survival

Weaknesses:

  • An execution still rough despite a decade of early access
  • 3D space combat that isn't always legible
  • An obscure community that limits the multiplayer experience

Tested on PC.

Community

--/100

Your rating

Comments

No comments yet. Be the first.