
Big Dig: digging up artifacts so Mayor Dog can build his highway
A short incremental narrative game where your job is removing the heritage getting in the way of a road project.

The paid ArmorGames-exclusive content is unlocked. For an entire generation, part of their adolescence is coming back.
Alexandrosse
If you were between twelve and twenty years old somewhere between 2008 and 2015, there is a decent chance you lost entire nights to GemCraft, in a browser tab, in class or at work.
And an equal chance you have not been able to play it since Flash was switched off.
Game in a Bottle is bringing the three games back to Steam on 21 October.

GemCraft is a tower defence, but the word misleads because the towers are not the subject.
The subject is the gems.
You forge magical gems, you fuse them into higher ranks, and you slot them into towers and traps. A high-rank gem in a mediocre tower beats the reverse, and the whole strategy is deciding when to fuse rather than when to build.
The combining system is deep, and that is what gave the series its reputation: a tower defence where you spend more time at the forge than on the map.
Two other mechanics make it a game apart.
Mana management. Everything costs mana, including forging, and the resource is central rather than incidental.
And voluntarily summoning extra waves. You can call the next wave before it arrives, for greater rewards. Which is to say the game lets you deliberately put yourself in danger to earn more.
That mechanic is the reason people lost nights to it. It turns every level into a personal bet: you know you can win comfortably, and you call three waves early because you think you can hold.

Three games, and over a hundred hours of announced content.
Many maps, a wizard to level beyond belief, skills to upgrade, amulets to collect.
And the point that matters most to veterans: the content that was paid or exclusive to ArmorGames is unlocked and included.
For anyone who missed it: ArmorGames was one of the big Flash game portals, and developers often sold additional content or premium versions there. All of that content effectively became inaccessible when the Flash ecosystem shut down. Bringing it back means recovering things nobody could see any more.
The studio is honest in a way I want to highlight, because it is rare in this kind of operation.
What is done: each game runs in 1080p, with enhanced audio, and full Steam support including achievements and cloud saves.
What is not done, and it is written plainly: this is a faithful re-release of the original games, not a remake or a redesign. The classic experience is kept intact, with minor improvements for modern systems.
That is exactly what needed writing. Plenty of re-releases sell themselves with the word "remastered" and let the audience hope for something else. Here, you know you are buying the games from 2008, 2010 and 2015, legible on a modern screen.

The legendary difficulty is announced as a selling point. That is not a joke: the series is known for being brutal, and for assuming you will replay a level fifteen times changing your approach. If you want a comfortable tower defence, this is not it.
The interface is the age it is. A game designed for a browser window in 2010 has 2010 menus, and no amount of scaling fixes ergonomics.
And the price was not displayed as I write. For three old games, even with a hundred hours in them, that is the variable that will decide the reception.

Something about these re-releases moves me, and it is not the nostalgia.
An entire generation learned to love strategy games in browser tabs, on free games made by two people, and that whole catalogue vanished at once when a technology was abandoned. Thousands of hours of creative work evaporated without an archive.
Every time a studio recovers its own games and puts them back into circulation, it saves a piece of a library nobody thought to preserve.
For that alone, 21 October is worth a look.
Got an all-nighter on GemCraft to confess? We are opening a register on the InsertCoins Discord.
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