
Onimusha: Way of the Sword beginner's guide: parry, deflect, Issen and managing souls
Understand the defensive ladder, land your first Issen, know when to absorb a soul, and stop dying stupidly in duels.
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Video game guides and tips: builds, weapons, mechanics and advice to progress. We break games down to save you time and level you up.

Understand the defensive ladder, land your first Issen, know when to absorb a soul, and stop dying stupidly in duels.

The habits that change everything from the first run: vision while aiming, bleeding, weapon upkeep, and a world that moves without you.

Who talks to whom, in what order, and in which words. A guide to the three roles, the three modes and the environmental hazards.

Marking discipline, maps that lie, unlabelled syringes and looting after dark. Everything to know before your first descent.

The three upgrade paths, the logic of blueprints, energy management and the mistakes that cost hours. Everything to know before your first descent.

The six jobs examined honestly, the maps to level on by tier, and the real reason you are stalling.

Three modes, adjustable obstacle outlines, checkpoints and an editor. Everything to set before you drop, and how to improve without losing your stomach.

Fervour, Masterplans, Books of Nagash and Gardens of Corruption. What each lord demands, and where to begin the campaign.

Purity, Health, Sickness, bloodstones, transmuters and four entities with different win conditions. The complete deckbuilder guide.