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Tides of Tomorrow: what if someone else's future became your present?
Preview
Note9/10

Tides of Tomorrow: what if someone else's future became your present?

Tides of Tomorrow proposes an idea few games dare to explore: seeing another player's actions not as a replay, but as a vision of the future. A groundbreaking mechanic, carried by a studio that knows exactly what it's doing.

Par Alexandrosse·17 avril 2026·9 min de lecture
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Featured

Realm of Ink: solid roguelite or just another clone?
7
Test

Realm of Ink: solid roguelite or just another clone?

Realm of Ink arrives with an ink and calligraphy art direction that captures attention immediately. The real question, in a genre this saturated: is that enough to make a good game?

Alexandrosse
26 mai 2026·10 min
Jay and Silent Bob: Chronic Blunt Punch, the most beautiful love letter that doesn't know how to fight
5
Test

Jay and Silent Bob: Chronic Blunt Punch, the most beautiful love letter that doesn't know how to fight

The art direction is stunning, the View Askewniverse references are impeccable, and it takes us straight back to Double Dragon on Game Boy. Too bad the beat 'em up underneath is this sluggish.

Alexandrosse
20 avril 2026·8 min
CARNEDGE: ten years of work, three people, a game that deserves your attention
7
Test

CARNEDGE: ten years of work, three people, a game that deserves your attention

A dark fantasy deckbuilder roguelite made by three people over ten years. CARNEDGE is rough, ambitious, and frankly more interesting than half this week's releases.

Alexandrosse
19 avril 2026·9 min
Cartel Pilots Wanted: tropical islands, a smuggling plane, and something that reminds us why we play
Preview

Cartel Pilots Wanted: tropical islands, a smuggling plane, and something that reminds us why we play

A co-op aerial smuggling sim across a tropical archipelago. No demo, no press access. Just a trailer, a first-Far Cry vibe, and a genuine desire to be there.

Alexandrosse
19 avril 2026·5 min
Rainbow Six Siege in 2026: ten years to become the game it should have been from day one
Dossier

Rainbow Six Siege in 2026: ten years to become the game it should have been from day one

It took ten years, thousands of patches, a rebrand and a massive update for Siege to finally become the game Ubisoft promised in 2015. That's a long time. It's also, somehow, a little beautiful.

Alexandrosse
19 avril 2026·9 min
Hex Harmony: the little indie we're rooting for
Preview

Hex Harmony: the little indie we're rooting for

A hex-grid puzzle management game, no stress, fragile ecosystems and an art style that makes you feel good. Pixel Builder Studio is building something right. We've got our eye on it.

Alexandrosse
18 avril 2026·5 min

Reviews

Tout voir
Realm of Ink: solid roguelite or just another clone?
7
Test

Realm of Ink: solid roguelite or just another clone?

26 mai 2026 · 10 min

Jay and Silent Bob: Chronic Blunt Punch, the most beautiful love letter that doesn't know how to fight
5
Test

Jay and Silent Bob: Chronic Blunt Punch, the most beautiful love letter that doesn't know how to fight

20 avril 2026 · 8 min

CARNEDGE: ten years of work, three people, a game that deserves your attention
7
Test

CARNEDGE: ten years of work, three people, a game that deserves your attention

19 avril 2026 · 9 min

Les Murmures du Soleil is the best mobile game of 2025 and you've probably never heard of it
8.5
Test

Les Murmures du Soleil is the best mobile game of 2025 and you've probably never heard of it

18 avril 2026 · 10 min

Windrose is the pirate game we've been waiting for since Black Flag. And it delivers.
8
Test

Windrose is the pirate game we've been waiting for since Black Flag. And it delivers.

18 avril 2026 · 12 min

Cleaning Up!: clean up... then forget
4
Test

Cleaning Up!: clean up... then forget

17 avril 2026 · 7 min

Cthulhu: The Cosmic Abyss: diving into the unknown, at the risk of getting lost
7
Test

Cthulhu: The Cosmic Abyss: diving into the unknown, at the risk of getting lost

17 avril 2026 · 10 min

Gecko Gods: the sacred lizard climbing where others don't dare
7
Test

Gecko Gods: the sacred lizard climbing where others don't dare

17 avril 2026 · 9 min

Heartopia: the cozy game that wants your happiness... and your credit card
5
Test

Heartopia: the cozy game that wants your happiness... and your credit card

17 avril 2026 · 9 min

Last Flag: a tense, strategic FPS… and clearly not for everyone
7.5
Test

Last Flag: a tense, strategic FPS… and clearly not for everyone

17 avril 2026 · 8 min

Mouse: P.I. For Hire: an incredible style, a game that doesn't hold the distance
6
Test

Mouse: P.I. For Hire: an incredible style, a game that doesn't hold the distance

17 avril 2026 · 9 min

Pokopia: the cozy game that got lost in the grind
6
Test

Pokopia: the cozy game that got lost in the grind

17 avril 2026 · 10 min

REPLACED: a stunning visual experience… but is the game up to the same standard?
7
Test

REPLACED: a stunning visual experience… but is the game up to the same standard?

17 avril 2026 · 9 min

Tomodachi Life, A Dream Life: the unexpected return of a one-of-a-kind phenomenon
7
Test

Tomodachi Life, A Dream Life: the unexpected return of a one-of-a-kind phenomenon

17 avril 2026 · 11 min

Under Par Golf Architect: the spreadsheet simulator in disguise
7.5
Test

Under Par Golf Architect: the spreadsheet simulator in disguise

17 avril 2026 · 8 min

Verne: The Shape of Fantasy, the point-and-click that proves imagination doesn't need 60 frames per second
7
Test

Verne: The Shape of Fantasy, the point-and-click that proves imagination doesn't need 60 frames per second

17 avril 2026 · 8 min

Clair Obscur Expedition 33: between artistic brilliance and very visible limits
7.5
Test

Clair Obscur Expedition 33: between artistic brilliance and very visible limits

16 avril 2026 · 10 min

Super Mario Bros. Wonder: the most creative 2D Mario in years
9
Test

Super Mario Bros. Wonder: the most creative 2D Mario in years

14 avril 2026 · 8 min

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