
9 Kings: it was meant to have 81 cards, it has over 130, and it is still as easy to break
Sad Socket's kingdom roguelike leaves Early Access with four modes, 130 cards and 140 decrees. And a half-price launch discount.

A tribe of plant creatures, malfunctioning robots, carrots and pumpkins. A gentle colony game that can bite when asked.
Alexandrosse
InsertCoins.press Score
7.5/10
Verdict
Recommended
The Sproutlings made a mistake. To make their world even greener, they built a smart terraforming machine. The machine went wrong, the planet is ravaged and overrun by malfunctioning robots, and now everything has to be replanted.
It is an ironic starting point for such a gentle game, and Green Again carries it lightly.

You do not control each Sproutling. You direct the community: build wells and farms, collect scrap, capture ancient buildings, and decorate villages with meadows and trees. That last point is not a detail. The happiness of the inhabitants matters as much as the work, and an efficient but ugly colony ends up doing badly.
Crops unlock as you expand, from carrots and leeks to pumpkins and eggplants, and you have to plant the right seeds for the weather and the season. Generated maps are covered in fog, to explore for secret areas, resources and farmland. And bit by bit, barren regions turn green again, cleared of rubble and industrial waste.

The studio insists: unless you push difficulty to the max, the game stays relaxed. That is true, and it is both its strength and its limit. Robots attack the farms, but rarely hard enough to create real tension on normal difficulty. Anyone wanting a demanding colony game will turn the difficulty up. Everyone else will enjoy planting pumpkins without panicking. A creative mode even lets you build with no limits at all.
The art style is adorable, the map reads clearly, and the game launches today in version 1.0.

Your finest colony deserves a screenshot on the InsertCoins Discord, pumpkin fields especially welcome.
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