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Iron Frontier: the retro RTS that delays its launch to charge up its superweapons
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Iron Frontier: the retro RTS that delays its launch to charge up its superweapons

60+ unit types, combat robots, moral choices and a launch moved to 3 February. What the demo already shows.

A

Alexandrosse

·3 min read

Iron Frontier was supposed to come out soon. It will come out on 3 February.

Studio Bibamus announced it this week, just as the game passed 20,000 wishlists: rather than ship a rushed version, it is taking time to add new visual effects, a reworked interface and controls, a New Game+ mode with elite enemies and exclusive units, new technologies, and superweapons. An updated demo arrives in the coming days.

A side-on battle, tanks and infantry under a burning sky

What the demo already shows is an RTS chasing the thrill of retro strategy games without the micromanagement. You build a base, capture resources, upgrade your army, and command your troops to maximise damage and dodge enemy fire. The view is side-on, almost like an artillery game, and the battlefields fill with pixel-art explosions.

The game promises more than 60 types of infantry, vehicles, aircraft and combat robots, hundreds of upgrades to combine, and two styles of warfare: digging in behind your lines, or assembling a strike force to take a stronghold. Between missions, permanent upgrades strengthen your army.

The campaign map and two officers in a briefing

The most intriguing element is narrative: in every mission, moral choices shape a non-linear plot and decide the possible endings. The question is what price you are willing to pay to win a war of attrition.

The foundations are there, and choosing to delay rather than ship a shaky game is a rather good sign. See you on 3 February for the review.

In the meantime, the demo is free on Steam. Tell us what you think on the InsertCoins Discord.

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