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KOTAMON: picking through garbage to collect cards, and an idea that deserved better artwork
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Score6.5/10

KOTAMON: picking through garbage to collect cards, and an idea that deserved better artwork

Sift through a dump at your own pace, mend damaged cards, swap them for better ones. A successful mood, and a questionable art choice.

A

Alexandrosse

·7 min read

InsertCoins.press Score

6.5/10

Verdict

Mixed

The full title takes up a whole line and already tells you everything: the character's sister found a super-rare card in a cereal box, so he becomes a garbage man to rebuild the entire collection and earn a million dollars.

It is absurd, it is owned, and it is an excellent premise for a game.

KOTAMON, the dump site and sifting through the rubbish

The mood, which is the real product

The studio describes its game as laid-back, and it keeps its word: nobody rushes you, nobody watches your every step, nobody criticises your choices.

You can meditatively sift through garbage looking for interesting things, or just run around with a trash bag. The line they use captures the philosophy: your dump site, your rules.

That is what makes the idea work. The act of digging through a pile is satisfying in itself, the promise of a find sustains attention, and the absence of a clock turns what should be a thankless activity into something calming.

The systems

Collecting. Dozens of unique cards with hand-drawn illustrations. You assemble sets of different colours for rewards, and with luck you find an unopened cereal box containing a super-rare foil card.

Card condition. This is the game's real find. A dump is no place to store cards: you often find them crumpled, damaged, even torn into pieces. You can mend them or swap them for better ones, and the better the condition, the more the card is worth.

That system turns every find into a small problem: keep, mend, or trade. It is what stops collecting from reducing to ticking a list.

Hidden treasures. Beyond cards, the dump conceals other things to unearth, giving a reason to dig where no card is waiting.

KOTAMON, the cards and their condition

The artwork problem

It has to be raised, because it is what jumps out and it works against the game.

Part of the card artwork tips into anatomical caricature, with proportions pushed to a point that reads less as style than as reflex. You can draw generous characters without aiming at volumes which, applied to an actual human being, would promise severe scoliosis and lifelong chronic pain. Spare a thought for the lady's back.

The regret is not moral, it is strategic. This game has a strong idea and a mood that works, and it would have done as well, if not better, with glowing creatures to collect. There is a card franchise that has thrived for thirty years on exactly that principle, and nobody ever needed to add anything else.

As it stands, that choice mechanically shrinks the audience of a game that could have appealed to everyone, including the children who are precisely the people collecting cards found in cereal.

The other question

It is simple and it will decide the final verdict over time: does picking through garbage stay fun for three hours?

The loop rests on repeating a fairly narrow action with a random reward. That model hooks very fast and then drops off all at once, without transition. Everything depends on the generosity of the catalogue and the rate at which new cards appear.

The game launches today, developed by KotaMota Games, with no reviews yet.

KOTAMON, the hidden treasures of the site

What sets the score

It rewards an absurd and fully owned premise, a laid-back mood that keeps its promise, and above all the card condition system, which gives unexpected depth to what could have been a simple treasure hunt.

It marks down an art choice that needlessly narrows the audience of a game whose subject is childlike, and a digging loop whose staying power is still to be proven.

The idea is there. It deserved artwork that did not get in the way.

What did you collect as a kid? Tell us on the InsertCoins Discord.

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