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Loop Dungeon - Incremental: sending a party of heroes round in circles until it works
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Loop Dungeon - Incremental: sending a party of heroes round in circles until it works

Endless dungeon loops, permanent upgrades, and synergies to find between your heroes.

A

Alexandrosse

·6 min read

Four verbs, in this order, on the store page.

Build. Loot. Loop. Grow.

That is the most honest description an incremental game can give of itself, and it tells you in four words whether you are going to like it.

Loop Dungeon, a dungeon loop

Out today. No score.

The premise

You lead a party of heroes through endless dungeon loops.

You gather loot, you unlock permanent upgrades, and you build powerful synergies as you push deeper.

Every expedition contributes to your long-term growth, opening new paths, new upgrades and new strategies. Progress never stops, says the studio.

The part that interests me

It is not the loop, it is the party.

You recruit heroes with different strengths and roles, you build a balanced party, and you discover synergies between characters and upgrades.

In a classic incremental game, your only decision is the order in which you buy multipliers. That is restful and it is empty.

Adding team composition changes the nature of the problem: you are no longer choosing what to buy, you are choosing who to send with whom, and two mediocre heroes who complement each other can beat one good hero alone.

The studio uses a phrase that sums up the goal nicely: transforming a struggling squad into an unstoppable force.

Loop Dungeon, the party of heroes

The two questions

The depth of the synergies. That is everything. If combining two heroes grants a numerical bonus, the game reverts to an ordinary incremental with portraits. If a combination changes how a loop unfolds, there is a building space.

And the end of progression. The studio announces that it never stops. That is simultaneously the genre's selling point and its main flaw: a game with no plateau never gives you the sense of having finished anything. The best incrementals know how to create breaks, moments where the game changes in nature rather than scale.

Loop Dungeon, permanent upgrades

A word on the genre, since we are meeting a lot of it lately.

Incrementals have a bad reputation, often deservedly: many of these games are machines for bringing you back without ever giving you a decision to make.

But the ones that work all share one thing: they let you build something improbable and watch whether it holds. That is a legitimate form of pleasure, and it is no less respectable for being played in a tab.

This one puts party composition at the centre. That is the right place to look.

Loop Dungeon, the loot

Got a hero combination that breaks your favourite incremental? We want to see it on the InsertCoins Discord.

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