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Main Sequence: a Factorio in space, where the conveyor belts run inside your ships
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Score8/10

Main Sequence: a Factorio in space, where the conveyor belts run inside your ships

A small mining ship, an asteroid belt, then stations, factories and automated fleets. Three years in development, and it shows.

A

Alexandrosse

·4 min read

InsertCoins.press Score

8/10

Verdict

Recommended

You start with a small mining ship at the edge of mapped space, in a resource-rich asteroid belt. You scan, find a good vein, mine it, and refine on board.

A few hours later, you have space stations, factories linked by conveyor belts, automated supply routes between stations, and a fleet keeping it all running while you head further out.

That is the promise of every automation game since Factorio, and Main Sequence keeps it, with one twist that sets it apart.

A space station and its modules amid an asteroid field

The factories are inside the ships

Everything is built module by module, inside and out. You decide cargo capacity, reactor placement, weapons. And production lines live inside your stations: you walk between the machines, down industrial corridors, as if someone had put a factory in orbit.

That human scale changes a lot. In most games of the genre you look at your factory from above, like a blueprint. Here you step inside and watch it run around you. Designs can be saved, reused and shared.

Inside a station, with rows of machines and conveyor belts

Three years to get here

The developer worked on the game for more than three years before this Early Access launch, and it shows in its consistency: the same automation logic applies everywhere, from the first machine to the whole fleet. Understand one system and you understand the others.

Early Access shows in the late-game content, still to be built, and in some management menus that are still dense. You also have to like the genre: Main Sequence asks for patience and organisation, and does not reward anyone looking for action.

The studio says more than 200,000 people wishlisted it, and they showed up: more than 1,200 players online on launch day, 88% positive reviews. At 19.99 euros, it is one of the most promising automation games of the year.

The ship editor, module by module

Your finest orbital factories are awaited on the InsertCoins Discord, tidy conveyor belts especially.

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