
County of Fortune: the city builder that asks you to zoom out
You do not build a town here but an entire county, with its villages, its trading rivers and its noble houses. Out today, 5 November.

A collapsing space empire, an entity called The Veil, and an expedition loop built to swallow your evenings.
Alexandrosse
Some games you identify as dangerous before ever touching them. Not dangerous to public health, dangerous to your calendar. Omen has that profile: an atmosphere that catches you immediately, and a structure designed to make you launch one more expedition. Your family has been warned.

That is what strikes you first, and it holds. Still traumatised by the Second Great Collapse, the Voidborn cling to life aboard whatever megastations survive among the Shattered Systems. The Samarin Empire is crumbling under the advance of an otherworldly calamity known simply as The Veil.
You play an Astral, an immortal starship pilot sent to investigate that collapse. The roguelite campaign takes you from the empire's edge into its dying heart, and then into The Veil itself. This is dark science fiction written with enough proprietary vocabulary to suggest a world that existed before you arrived, which is exactly the intended effect.
Because the loop is a trap, in the good sense.
The game stacks three things that individually already eat time. One, exploration: more than a dozen regions, each with its own challenges, quests and loot, plus secret stargates leading to lost pockets of space. Two, collection: over eighty weapons and ship abilities, with combinations to try, the classic fuel of one more run. Three, construction: base building and upgrade mechanics, with defensive structures to craft in order to hold off waves.
Add the expedition structure, where you raid the ruined empire for resources and must bring your haul back without dying, and you have the perfect five-more-minutes machine. You set off again because you are one component short. Always.
On the opposition side, four enemy factions with their own ships and tactics: pirates, legions of traitors, cultists. Plus large-scale fleet battles alongside the last Samarin loyalists, which promises a few moments of bravado.
A great deal, in truth.The points to watch are those of any game mixing this many genres. A title doing space combat, base defence, building, exploration and fleet battles at once can produce a rich whole, or an accumulation of systems none of which fully satisfies. The quality of the flying will be decisive, since it is what you do most, and the balance of expeditions will decide whether the loop survives past the tenth.
One practical caveat: the game is available in English only, and given the density of its proprietary vocabulary, that is not a neutral detail.
If the atmosphere already speaks to you, it probably will not let go. Just plan on warning the children.

We watch the release calendar together on our Discord, come and watch with us.
Community
Your rating
Loading comments...
You might also like

You do not build a town here but an entire county, with its villages, its trading rivers and its noble houses. Out today, 5 November.

Gladiator school management, auto-battler fights, permadeath and a war elephant in the arena. Out today, 5 November.

A Viking tavern to run with up to three friends, a hunt every morning and an evening service that falls apart. Out today, 5 November.