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We March as One: painting your army onto the battlefield, soldier by soldier
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Score7/10

We March as One: painting your army onto the battlefield, soldier by soldier

An army of geometric shapes painted on with a brush, every soldier and projectile simulated, and troops that come back after every defeat.

A

Alexandrosse

·3 min read

InsertCoins.press Score

7/10

Verdict

Recommended

You do not place your troops one by one. You paint them.

In We March as One, you pick up a brush and draw your army straight onto the battlefield, like colouring in an area. A line of infantry here, a block of shooters behind, a wing on the flank. Then the battle starts, and hundreds of little blue geometric shapes march towards hundreds of red ones.

Two massive armies of blue and red blocks about to collide

Every soldier and every projectile is simulated individually, and that is what makes the spectacle so satisfying. Lines bend, formations give way in places, a breach opens on a flank. You can follow the action in isometric view, top-down, or in a free fly-through.

The loop is an incremental game's. Win or lose, defeated enemies earn gold. You recruit more troops, unlock new unit types in a skill tree, and come back with a stronger army. Fallen soldiers return for the next battle: you keep the army you built.

The skill tree and its unlockable units

The full game adds what demo players asked for: hold and march orders before battle, formation tools to copy, paste and move units, and a full level editor with terrain painting.

It is a minimalist game, and it does not try to be anything else. Anyone after Total War-level tactical depth will find only a sketch here. Anyone who likes watching a simple strategy unfold en masse will spend some good hours with it, for 9.99 dollars, less with the launch discount.

Your most effective formation deserves a screenshot on the InsertCoins Discord.

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