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Dawn of War 4 announced: we hope, we doubt, and we have every reason to do both
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Dawn of War 4 announced: we hope, we doubt, and we have every reason to do both

4 factions, 150 units, Last Stand returns. Dawn of War 4 looks great on paper. The community just has one question: who's actually making it?

A

Alexandrosse

·10 mai 2026·7 min read

The first top comment when Dawn of War 4 was announced at Gamescom 2025 was: "Manage expectations, people. Remember Dawn of War 3." It got 1,600 upvotes. That's the best possible summary of the mindset with which the community received this announcement.

The series exists again. That's already remarkable. Now they'll have to earn our trust.

Context

Dawn of War 4 was announced in August 2025 at Gamescom's Opening Night Live, with a cinematic trailer and a poster that generated plenty of discussion even before the official presentation. The developer remains unclear depending on the source: early February 2025 rumors, relayed by Chapter Master Valrak (whose track record on GW leaks has been remarkable over the past four years), pointed to Relic Entertainment, the series' historic studio. Other visual elements from the announcement fueled speculation about King Art Games, the developers of Iron Harvest. No clear official confirmation at this stage.

No release date announced. No platforms confirmed. What we have: a trailer, a poster, and Valrak's pre-announcement leaks describing a game with 4 factions, 4 game modes, 150 units and 12 heroes.

What we know

The announcement poster visually identifies four factions: the Blood Ravens (Space Marines), the Adeptus Mechanicus, the Necrons (a recognizable Chronomancer), and the Orks (Gorgutz's metallic mug visible in the background). An Imperial Guard symbol apparently appears in the bottom right according to some observers. Notably absent: Eldar and Chaos, two factions central to every previous entry.

The AdMech as a launch faction is the real surprise. It's a faction Games Workshop has long treated as background in video games: Space Marine 1 takes place on a forge world without a single Skitarii on screen. Seeing them as a main faction from day one says something about the game's narrative ambitions, or at least about the will to do something different.

The trailer also confirms, according to a community post, the return of Last Stand, the horde mode from Dawn of War 2 that became a cult classic. That's a balm on a wound that's been open since the mode disappeared with DoW 3.

On gameplay, nothing concrete. The community debate is already revolving around the same question as during the two previous releases: classic RTS with base-building in the DoW 1 vein, or squad tactics a la DoW 2 and Company of Heroes? The majority of fans' answer is unambiguous: DoW 1. Modernized, updated, but DoW 1. With real armies, bases, cover and large-scale battles.

What's striking about the community consensus is its precision. Players aren't asking for a revolution. They're asking for a clean evolution of a formula that worked. "All they have to do is modernize DoW 1" appears in comments in dozens of different forms. That's both the mark of a community that knows what it wants and a clear warning to the developers.

Dawn of War 4

What worries us

Three real concerns.

First, the developer. If it's Relic, the studio recently shipped Age of Empires 4 and Company of Heroes 3, both competent but unremarkable. The team that made DoW 1 and DoW 2 is long gone: the people responsible for the decisions that made those games great left the studio years ago. What Relic can do in 2026 isn't what Relic did in 2004. If it's King Art Games, their main comparable title (Iron Harvest) was technically solid but narratively and mechanically below what the Dawn of War license demands.

Second, faction management. Four factions at launch is reasonable: DoW 1 had four, and the standalone expansion model worked well. But the absence of Chaos and Eldar already creates predictable frustration among large segments of the community. If the missing factions arrive as paid DLC, the comparison to DoW 3 (three launch factions, perceived as an amputation) will be inevitable and earned.

Third, the context in which this game launches. Space Marine 2 demonstrated that the 40k license can generate massive sales on a quality title. That's good news for Dawn of War 4's ambition. It's also added pressure: the community that played Space Marine 2 expects a high standard. A botched launch in this context would do more damage than DoW 3, which came out in a less saturated 40k landscape.

Dawn of War 4

Dawn of War 4

Wait or not?

We're waiting. With one hand on the brake.

Dawn of War is one of the most important RTS series in the genre's recent history, and its return in a commercially thriving 40k universe is a real opportunity. The AdMech as a main faction suggests a different narrative ambition from previous entries. The announced return of Last Stand directly addresses what fans had been asking for. And the leak figures (150 units, 12 heroes, 4 modes) point to a game with decent content density.

What we need to be genuinely enthusiastic: actual gameplay. Not a cinematic trailer, real gameplay. The difference between a good Dawn of War and a bad one isn't visible in the cinematics. It's visible in unit feel, combat readability, the quality of micro and macro management, the weight of economic decisions. None of that can be judged from a poster and 90 seconds of 3D rendering.

DoW 3 had a spectacular trailer. We remember.

The community has known exactly what it wants for twenty years. The only question is whether the people making this game know it too.

Dawn of War 4


Preview based on the Gamescom 2025 trailer, the official poster, and community information available at the time of the announcement.

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