
Ace Combat 8: seven years of waiting and, for the first time, an online lobby
Thirty years of the series, seven without a numbered entry, and an air base where you meet other pilots as an avatar before taking off.

Split screen, Cantonese and Mandarin voice acting, and a return to Kowloon Walled City. One purchase is enough for two players.
Alexandrosse
One detail before anything else, because it is rare and deserves to come first.
One copy of the game is enough for two people to play. Split screen locally, or invite a friend online through Steam Remote Play, without them having to buy it.
In a market where every co-op game sells you two licences, that is a commercial decision worth noticing.

The game has no firm release date yet. No score today.
You follow the careers of two Hong Kong police officers, and you live them from the inside, two-handed, in co-op.
Team DF announces a gripping narrative with diverse missions, taking you and your partner through an emotional journey, exactly like a classic Hong Kong crime thriller.
You already know this if you have a shelf full of those films: the genre rests entirely on the pair. Two cops, two temperaments, and a loyalty the plot spends two hours testing. Building a co-op game on that is not an original idea, it is the obvious idea nobody had done properly.
And here, for me, is the real argument.
You travel through the nostalgic old tong lau, those distinctive arcaded tenements, neon-lit streets, and the modern concrete jungle, in the gritty, glamorous look of Hong Kong action cinema.
Above all, the story takes you back to Kowloon Walled City. You play several characters as the narrative unfolds, including returns to their childhood to explore that place.
Kowloon Walled City was demolished in 1994. It was the most densely populated place on earth, a self-built concrete block where thirty-three thousand people lived on roughly two and a half hectares. There is a lasting fascination with that place, and it has become an almost mythological video game setting.
Returning to it as a child, in sequences within a game otherwise about adults and policing, is a markedly finer narrative idea than the store page first suggests.

The game offers full voice acting in Cantonese and Mandarin, with free switching between them.
That is not a line on a spec sheet. Cantonese is the language of Hong Kong cinema, of the films this game refers to, and its rhythm supplies a great deal of the genre's energy. Having both tracks, and being able to choose, is care you rarely see on a project this size.
The studio announces combat where every punch and kick lands with force, against enemies who do not go down on their own.
And a set of nostalgic mini-games to play alongside your partner, drawn from childhood favourites.
That last point is the one I am watching most, because it can go in two opposite directions. Either they are breathing spaces that build complicity between the two characters, and therefore between the two players, which is exactly what makes a two-player game work. Or they are filler between shootouts.

It is a mandatory co-op game, or nearly. The whole structure assumes a partner. If you have nobody to hand, be careful: projects like this rarely deliver a convincing solo experience.
Combat variety is an unknown. A six to eight hour narrative co-op game stands or falls on whether the twentieth fight resembles the first.
And the length. The store page talks about diverse missions and character switches, but gives no sense of scale. For a game whose main argument is its writing, that is the information you would want before buying.

I have a weakness for everything to do with this cinema, and I find it curiously under-adapted into games when it has all the ingredients: the pair, the city, the verticality, the murky morality. This one looks like it understood where the heart is.
And it only asks for one copy to play two-handed. That is already a reason to keep it in view.
Got a couch partner available? Recruitment happens on the InsertCoins Discord.
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