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Halloween: The Game: IllFonic finally had its subject, and Haddonfield deserved better than this launch
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Halloween: The Game: IllFonic finally had its subject, and Haddonfield deserved better than this launch

Michael Myers stalks, the town calls the police and fights back. The idea is the studio's best in a decade, the shipped build is not ready.

A

Alexandrosse

·11 min read

InsertCoins.press Score

7/10

Verdict

Recommended

IllFonic has a complicated history with asymmetric horror games. Friday the 13th, Predator: Hunting Grounds, The Texas Chain Saw Massacre, Killer Klowns from Outer Space: plenty of prestigious licences, and a reputation for games you adore for six weeks before uninstalling them.

So when a player writes on the Steam page that this one is the studio's redemption, it is worth looking closely at what changed. The answer is simple: this time, the town plays too.

Halloween: The Game, Haddonfield at night

What did not exist before

It is Halloween night, 1978, in Haddonfield, and families are preparing for the holiday.

In a conventional asymmetric game, the setting is an arena with generators to repair. Here it is inhabited. Residents react: frightened, they call the authorities, and threatened, they fight back.

That changes everything for the killer. Michael is not a hunter released into a pen, he is a presence that has to stay invisible, because being spotted triggers a chain of consequences reaching all the way to the police. You play shadows, patience and position rather than speed.

And on the side of the four Heroes of Haddonfield, the objective is not merely to survive but to warn people and get them out, arming yourself with whatever is lying around in the houses. The sheer number of interactable objects in the scenery is cited by several players as a genuine strength.

There is also, rare for the genre, a scripted single-player mode replaying the night he came home through Michael's eyes. For a studio whose previous games died with their servers, having something to play alone is not a detail.

What genuinely works

The atmosphere, unanimously.

Even the most critical players acknowledge that the game understands what makes Michael Myers frightening: the slowness, the stillness, the obsession. This is not a bogeyman who runs, it is a thing that has chosen you and will not stop.

The executions are carefully made, the maps look good, and the whole thing smells of respect for the 1978 film rather than of merchandise.

One player with forty-five hours logged sums it up in four words: better than Friday the 13th. Coming from this studio, that is a heavy compliment.

Halloween: The Game, Michael Myers inside a house

What is wrong today

The figures need stating, because they are eloquent: 4,124 positive reviews out of 5,668, a broadly positive reception well short of enthusiasm, with very consistent complaints.

Optimisation is grievance number one. Players report failing to hold sixty frames per second at the lowest settings on decent machines. The game already asks for Windows 11 and sixteen gigabytes of memory.

There is no tutorial on the survivor side. Several players, favourable ones included, say they had to play multiple matches before understanding what was expected of them. In a four-versus-one game, arriving without knowing how to play ruins the match for three other people.

The single-player challenges are broken. That is the most frequent complaint after the technical one, and it comes with an interesting remark: non-player characters sometimes hear through everything, which makes certain stealth objectives impossible.

And there are already cheaters, reported within the first hours of multiplayer.

A Japanese player, a veteran of Dead by Daylight and Texas Chain Saw, adds a balance complaint: on the killer side, he finds Michael too weak for the threat he represents on screen.

Halloween: The Game, the residents of Haddonfield

The real risk, and it is not technical

Bugs get fixed. What kills asymmetric games is something else: the loop.

Several positive reviews, including from players at thirty or forty hours, carry the same cautious reservation: the multiplayer loop may get boring. That is the genre's chronic illness, and no studio has ever really cured it, IllFonic less than most.

The single-player mode is therefore more important than it looks. It is the only part of the game that will retain value the day the servers empty, and it is precisely the one whose challenges are failing today.

So tonight, or in a month

At 40.99 euros, the question is a fair one.

If you already have a party of four and you want the best Halloween atmosphere available in a video game, it is here, and the bugs will not stop you having good evenings.

If you play alone, with strangers, on an average machine, wait for the first serious patch. You would land among teammates discovering the rules, in a game that does not explain them, on a build that stutters.

What is striking is that for once the problem is not the idea. Making a small American town a character in its own right was the right answer to the genre. It needed a few more weeks to be delivered cleanly.

Halloween: The Game, the hunt

Do you play Michael or do you run? The InsertCoins Discord welcomes both camps, preferably separately.

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