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Roadhouse Simulator: before the gas station, there was the bar, the pig races and the Fight Club
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Roadhouse Simulator: before the gas station, there was the bar, the pig races and the Fight Club

DRAGO tells the young Uncle's story from Gas Station Simulator. You pour beer, you distil, and you tidy up fast when the cops arrive.

A

Alexandrosse

·10 min read

InsertCoins.press Score

7/10

Verdict

Recommended

There is a line in Roadhouse Simulator's description that tells you exactly which game you are walking into: and when the cops show up, act natural.

There. We could stop the review there, or carry on, but you already know whether this is for you.

Roadhouse Simulator, the bar on Route 66

A prequel, and a clever one

DRAGO entertainment made Gas Station Simulator, one of the rare management sims to find a genuine personality instead of stacking chores.

Roadhouse Simulator is a standalone prelude: you follow Uncle, younger, taking over a rundown roadside bar with more problems than customers, and turning it into the rowdiest stop on the highway.

That is well judged, because it lets the studio keep its tone, its setting and its humour without remaking the same game. You stay on Route 66, but you change trade.

What you do, and it is varied

The activity list sets the tone, and it is frankly cheering.

Serving. Pouring beer, keeping shelves stocked, paying staff. And the detail that matters: different brews affect customers differently, so serving the wrong person at the wrong moment can get messy fast.

Keeping order. Watching the door, handling rival gang members and drunks who turn a quiet night into a brawl in seconds. Sometimes you have to step in yourself, and the game advises keeping spare furniture around, which says plenty.

Distilling your own liquor, which is where the questionable half begins.

And building attractions. Slot machines, pig races, Hype Girls, and a Fight Club the studio notes you should not talk about.

It all revolves around a Hype gauge: the higher it climbs, the faster you progress. But more people means more money and more chaos.

Roadhouse Simulator, the room and the customers

The real system behind the joke

What interests me most is the following line, which the studio drops without pressing it: crime leaves evidence, and when you run the Road House, every mess becomes your problem.

In other words, the questionable activities are not scenery, they produce evidence you have to handle. Keeping the place clean stops being simulator drudgery and becomes a precaution.

That is exactly the kind of mechanic that saves this genre from repetition: cleaning is no longer a task, it is cover.

Delegation

You cannot do everything forever, and the game says so.

You hire bartenders, servers, cleaners and bouncers to absorb the daily grind while you focus on growing the business, or on the pigs.

It is the classic management sim loop, and it works because it is motivated: delegating is not a comfort, it is what frees you for the profitable activities.

What to know

The game launches today, developed and published by DRAGO entertainment, with no price displayed and no reviews as I write. It is single-player only, which is slightly surprising for a bar game.

My main reservation belongs to the genre, and it applies to Gas Station Simulator too: these games start out funny and end up long. The quantity of announced activities is a good sign, provided they connect to each other rather than stack.

What works in its favour is that DRAGO has already solved this problem once. Gas Station Simulator held up over time because it had a tone and a progression, not because it had many tasks. If Hype and the evidence to erase play the same role here, it will hold.

We have written a guide to getting started, particularly on managing Hype and on what is best cleaned up before the authorities arrive.

Roadhouse Simulator, the attractions

How many days before you opened the Fight Club? We tell nobody, except on the InsertCoins Discord.

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