
Agent 64 Spies Never Die: the owned GoldenEye homage, with the return of the cousin peeking at your screen
14 missions, split-screen, a local arena. An openly claimed homage to the console shooters of 1997, with a story that plays along.

Smelt, hammer, grind, chisel, then compose your own weapons piece by piece. A forge simulator that goes beyond the anvil.
Alexandrosse
The blacksmithing simulator has become a small genre of its own, and the question we now ask of it is no longer whether hitting hot metal is pleasant, but what it offers once the novelty of the hammer wears off. Sword & Shield Simulator has two answers, and they are decent.

First answer: the work is divided into stations, and each one counts. You load the furnace and smelt your ore, you hammer glowing steel on the anvil, you take the blade to the grinding wheel for a proper edge, then pick up the chisel for detail work. The studio Wildlands Interactive warns that every rushed step shows in the final piece, which is the right way to make a simulator demanding without making it tedious.
Second answer, and the more interesting one: the sword designer. You mix and match blades, guards, handles and pommels to compose your own creations, from a common soldier's steel to a showpiece worth a noble's purse. Shields are built piece by piece too, from the boards to the boss. And to keep the shop running, the small furnace stays busy with everyday ironwork, horseshoes, scythes and tools.
Quality is presented as the crux: a masterwork blade opens doors a cheap one never will.
This is what separates the game from its narrower rivals. The forge is a business: you take contracts from the blacksmith's customers, deliver the quality they paid for, and trade with merchants around the city. You also source your own materials, mining ore, hunting game, chopping trees, and hauling it all back in your cart.
And when you step out of the workshop, a medieval world is waiting: story missions across three regions, side quests, collectibles, lockpicking for the curious and a prison for the careless, plus fast travel shrines and a round of the cups game on the main road.
That adventure layer will decide the longevity. A trade simulator always ends up circling if the only horizon is the next anvil.
The game launches today in Early Access, published by Wildlands Interactive with Ultimate Games, and has no user reviews yet, hence the absence of a score here.
The points to watch are classic but decisive: the feel of the work, which is everything in this genre, and the economic balance, which must reward careful craft without turning every order into a chore. The adventure portion will also need to avoid being incidental filler between hammering sessions.
Good point worth flagging: the game is available in French.

Community
Your rating
No comments yet. Be the first.
You might also like

14 missions, split-screen, a local arena. An openly claimed homage to the console shooters of 1997, with a story that plays along.

A co-op roguelite FPS in a magitech fantasy world, 45 weapons and rare playtest telemetry. The numbers just need reading properly.

160 scrolls, 140 skills, 10 sects: the material is there. The animation and visual dressing, much less so.