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Fallen Tear: The Ascension delays its 1.0 by a week, and explains why without hiding
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Fallen Tear: The Ascension delays its 1.0 by a week, and explains why without hiding

The hand-drawn metroidvania was due today. It now arrives on 23 September, and the studio's message is worth reading.

A

Alexandrosse

·8 min read

Fallen Tear: The Ascension was due to leave early access today. It will not.

On 10 September the team published a message announcing a one-week delay, to 23 September. And since communications of this kind are rarely frank, this one deserves a pause.

Fallen Tear, the world of Raoah

What the studio says

The essentials fit in two sentences.

The game is content-complete, but the team does not believe it is at the level of polish players deserve. Releasing on time would mean asking people to accept an experience they know can still be improved.

They add that this would be unfair to the people who backed them through crowdfunding and early access, and that the extra week will go into the remaining optimisation issues, fixing important problems and further testing.

It is their debut game.

I have no way of verifying what is happening internally, and a one-week delay announced six days out rarely signals a comfortable situation. But the message neither buries the information nor dresses it up as good news, and that is worth noting in an industry where the opposite is standard.

What the game offers

For anybody discovering it, here is what waits on the 23rd.

You play Hira, a child born with the dark element, fated to stand against ancient gods. The game claims a deliberate blend: the emotional weight and party building of classic JRPGs, the free exploration of metroidvanias, and a touch of souls-like challenge.

Everything is hand-drawn, with full professional voice acting, which is rare at this level of production. You travel through more than ten interconnected regions of Raoah, with six main bosses and three optional ones.

Combat asks you to parry, dodge, swap weapons and items on the fly, and shift strategy mid-fight.

And there is a Fated Bonds system: you recruit mages, swordsmen, tricksters and healers who fight and explore alongside you, each lending abilities in combat and traversal. It is the game's most concrete homage to JRPGs.

Fallen Tear, a boss fight

Where it stands today

The game has been in early access since March 2026, at 24.99 euros, and shows 176 positive reviews out of 217, roughly 81 per cent.

That is a good score for a partial version, and it should be read for what it is: an assessment of an opening act, not of a complete game.

What we will be watching on the 23rd

Three things, following directly from the studio's message.

Optimisation, since it is the stated reason for the delay. A hand-drawn metroidvania that stutters is a metroidvania whose drawings you cannot see.

Whether it holds up over time. More than ten regions and nine bosses is a volume that demands well-tuned progression, and that is where debut games stumble most often.

And the balance between the three influences. Mixing JRPG, metroidvania and souls is an appealing promise; succeeding at all three at once is another matter.

See you on 23 September to settle it.

Fallen Tear, the Fated Bonds

Have you been waiting for this one since the crowdfunding? We are waiting together on the InsertCoins Discord.

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