
We Are So Dead: never play with a ouija board, and if you do not believe me, try this one
One player starts dead, sees everything, and can only communicate by spelling on a board their friends keep misreading. Brilliant and cruel.
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Previews and first impressions on upcoming games in 2025-2026. We got our hands on it before you: find out what convinced us, and what didn't.

One player starts dead, sees everything, and can only communicate by spelling on a board their friends keep misreading. Brilliant and cruel.

A satirical incremental where paperwork becomes progress and mass layoffs are an owned game mechanic.

The bureaucratic stamp meets SCP paranoia. Its real find: you are also responsible for what leaves the bunker.

Hydrophone, stadimeter, torpedo data computer and thermal layers. A deep simulator from a solo developer, and a disappointment worth reframing.

A medieval town around a central marketplace, in a soothing minimalist style. Except prosperity attracts berserkers.

A co-op roguelite FPS in a magitech fantasy world, 45 weapons and rare playtest telemetry. The numbers just need reading properly.

160 scrolls, 140 skills, 10 sects: the material is there. The animation and visual dressing, much less so.

You deny claims, file HR paperwork before flirting, and fight on a grid. The writing is funny, the combat more debatable.

A collapsing space empire, an entity called The Veil, and an expedition loop built to swallow your evenings.