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Approximately Up: build a rocket with four people, launch, explode, then accuse each other of mounting the thruster backwards
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Approximately Up: build a rocket with four people, launch, explode, then accuse each other of mounting the thruster backwards

A modular ship made of whatever bolts together, 15 planets and up to 4 players. The promise: chaos, and above all the post-crash trial.

A

Alexandrosse

·6 août 2026·5 min read

The name says it all: approximately up. That is the level of ambition, and above all the level of reliability you can expect from the contraption you are about to assemble with your friends. Approximately Up is a space sandbox where you build ships out of anything that bolts together long enough to fly, and then go and see what happens.

Spoiler: what happens is rarely the flight you planned.

Approximately Up, the modular ship assembled piece by piece

Bolt first, think later

It all starts with a single piece of frame and can end as a massive structure built from thousands of components. You mount oversized thrusters, annoying cables, and everything in between. The studio, Approximately Games, stresses the engineering side: you can create automated systems, wire controllers, sensors and meters to whatever you like, and let the magic happen. Or the chaos, which statistically amounts to the same thing.

An important point for immersion: you fly your creation in first person, from the deck of the ship. This is not a game where you watch your vessel from outside while clicking menus, it is a game where you run down the corridors looking for the one button you forgot to wire.

The missions and the fifteen planets

The objectives look like they were written to sabotage your plans, and that is exactly right. Deliver an experimental power source to a station on another planet, while it causes power outages mid-flight. Carry an energy crystal charging up like a ticking time bomb. Or simply move a ridiculously heavy submarine and hope your thrust keeps up.

Around that, fifteen planets to explore, each with its own feel and a dynamic soundtrack that shifts in real time as you make discoveries. Some are covered in oceans, others hide their surface under a thick atmosphere.

Approximately Up, planet exploration and first-person piloting

The real centre of the game: the trial

Let us be honest about what will actually occupy you. The studio puts it forward itself, with a section of its store page devoted to blaming each other. Who forgot to connect that cable. Who mounted the thruster backwards. Who left out the solar panels. Who decided a door-opening button was surplus. Is the radar working, by the way? And the batteries?

It is co-op for up to four players, playable solo as well, and we all know which of the two will produce the better evenings.

The reservations

The genre is crowded, caught between demanding space construction sandboxes and blunt, silly co-op games. Approximately Up aims between the two, and will have to prove its building stays legible without becoming a machine of its own, while keeping accidents funny rather than infuriating. The other unknown is solo play: a game whose best spring is an argument between friends necessarily plays worse alone.

Out today on PC, at around twenty-five dollars with a launch discount for the first ten days. Best kept for a group of four who are not afraid of falling out.

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