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ReStory: I was that guy everyone brings their broken things to, and this game just sent me twenty years back
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ReStory: I was that guy everyone brings their broken things to, and this game just sent me twenty years back

Running a repair shop in mid-2000s Tokyo. A game that speaks to anyone who has ever been mistaken for an electronics wizard.

A

Alexandrosse

·6 août 2026·6 min read

I need to tell you something before I get to the game, otherwise you will not understand why ReStory caught me the way it did.

A few years ago I was an IT manager at a company. On paper: servers, the hardware fleet, tickets. In practice, people walked into my office with a console that would not turn on, a bent pair of glasses, a hi-fi system that crackled. None of that was my job. None of it at all. But I did it anyway, because it was fun, and because there is a plain, silly pleasure in handing an object back to someone in working order.

The best part was their faces. People looked at me like a magician, some kind of dual-classed wizard-engineer. For the record, I am neither. A screwdriver, a little patience and no fear of opening a case are enough to pass for a mage in just about any office.

So there it is. ReStory is exactly the job I never had.

ReStory, the electronics repair shop in mid-2000s Tokyo

One shop, mid-2000s Tokyo, and a lot of screws

The game is developed by Mandragora, already behind I Am Future, and published by tinyBuild. You run a small electronics repair shop in mid-2000s Tokyo, and the pitch lives in that contrast: a quiet trade, in a city that is anything but.

Repairing is not a drop-down menu. You take the case apart, clean it, replace the dead components, put it back together, all with a proper toolset. Through your hands pass home consoles, handhelds, phones, cameras, music players, household appliances, everything the Y2K years produced in translucent plastic. A detail worth noting: the Atari consoles in the game are officially licensed, not knock-offs with mangled names.

And to find spare parts, you browse a reconstructed period web browser. There, honestly, they went looking for the right memory.

What could set it apart

What I did not expect is the narrative layer. Every customer arrives with their own story, and your decisions branch the plot toward several endings. Two examples given by the studio: whether or not to report what you find inside a former gangster's phone, and helping a student confess to the person he loves.

That is clever, because it touches something true. When you repair someone's device, you land in their life. Their photos, their messages, their business. I have known that awkward moment when the screen lights back up on things that are none of my concern, and you have to decide very fast what you did not see. Turning that into a narrative engine is sharper than it sounds.

ReStory, disassembling and restoring Y2K devices

The reservations are the genre's own. The repair simulator is well-trodden ground, and the risk is always the same: that the handling becomes a mechanical ritual once the novelty wears off. Everything will depend on the variety of devices and on whether the narrative branches truly hold, two things a trailer never proves. The game claims more than 600,000 wishlists, which tells you about the anticipation, not the quality.

But I would be dishonest to sulk. Out today on PC. And if you have ever fixed someone's console on a Friday evening and been taken for a wizard, you already know whether this game is for you.

ReStory, the customers and their stories in the shop

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