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3000 hours of War Thunder in sim mode later, I reopen a red-star cockpit. Airliner sims bore me, air combat wakes me up, and this one is a treat.
Alexandrosse
InsertCoins.press Score
8/10
Verdict
Recommended
The first time I latched onto a Sabre's tail in Korea. IL-2 Series, my hands already knew what to do. Keep the energy, do not open fire too early, let the American F-86 make the mistake. Those reflexes, I did not learn them here. I have been dragging them around since my War Thunder years, and reopening them inside a Soviet cockpit with dials engraved in Cyrillic, a lifetime later, did something strange to me.

Because before this, there was War Thunder. A lot of War Thunder. Something like 3000 hours in sim mode, the one whose exact name I have shamefully forgotten, Simulator Battles I think, or "Full Real" back when I lived in it, which is a long time ago now. The mode with no third-person view, no markers floating over enemies, just you, your canopy and the sky. And like just about everyone back then, I flew red. Soviet planes were busted, the Il-2 tanked hits like a flying tank, and we abused the imbalance without an ounce of guilt. Climbing back into a red-star fighter today is a slightly embarrassing homecoming, and an outright joy.
Korea. IL-2 Series is the new project from 1C Game Studios, the people behind IL-2 Great Battles, whose technology and obsessive rigor it inherits. The premise is clever: the Korean War, that brief instant when aviation changes worlds. The last propeller fighters, the F-51D Mustang first among them, cross paths with the very first generation of jets, MiG-15bis against F-86 Sabre. Eight aircraft at launch, modeled down to the last rivet, and the game leaves early access today. It is not a big garage, but every plane is a study in itself, with its quirks, its power curve, the way it stalls when you haul too hard on the stick.
I have to be honest about what I want from a flight game, because it explains everything else. Civilian sims, the Microsoft Flight Simulator kind, the endless checklists, the ILS approaches, setting a Boeing down neatly at Frankfurt: they put me to sleep. Deeply. I respect the craft, I cannot manage it for a second. What wakes me up is the fight. The high-altitude duel, the opponent maneuvering to shake you off his six, the exact instant you feel you have him. Korea ticks that box, and almost only that one, which is precisely why it is a treat to me. The flight model is demanding, energy management is punishing, and no kill lands in your lap: you have to steal it, quite literally, out of the air.

Immersion does the rest, and that is where 1C has always excelled. The cockpit above, its Cyrillic needles and the grazing light catching the wing, is exactly the kind of detail I stay dumbly glued to. Around it, there is plenty to chew on: careers, campaigns, single missions, multiplayer, plus an "exams" mode that forces you to learn each aircraft by the book before it cuts you loose, and VR support for those who want to really be there. This is miles from arcade. Here you read the manual, warm up the engine, tame a machine before it forgives you.
Let me be blunt: this game is not for everyone, and it does not even try to be. It is sharp, hard, and without a proper stick you will suffer. The starting garage is thin, and 1C keeps its old habit of selling content in pieces, which can inflate the bill over time. The interface stays dry, austere, the sort that assumes you already know why you are here. If the idea of redoing the same maneuver thirty times until you finally nail it makes your skin crawl, run, you will not survive the first hour.

But if, like me, you burned whole nights on War Thunder's sim mode flying red and stalking a Sabre's tail, Korea. IL-2 Series hands you the exact madeleine you were hoping for, prettier and more rigorous. I will not pretend I have already ground it down like my 3000 hours of old. But I fell back into it with an idiot grin, the same tension in my shoulders the moment I engaged, and I already know it is going to cost me. A lot of feathers, and a lot of hours.
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