
CRACK: there is an egg, it is very big, open it, do not ask why
A one to four player co-op game built on a single absurd instruction. 87 per cent positive for under seven euros.

93 per cent positive. A co-op restaurant, but above all a town where you can spend the afternoon in the arcade.
Alexandrosse
InsertCoins.press Score
7/10
Verdict
Recommended
There is a line in PAO PAO's description that made me understand what game this actually is.
After detailing the kitchen, the equipment, the menu and the customers, the studio adds: beyond the restaurant walls, a bustling world awaits. You grow crops, fish from the shore or a boat, gather resources in the forest, walk around town, or spend an afternoon in the arcade.
An afternoon in the arcade. In a restaurant game.

The kitchen. You turn a small kitchen into the restaurant of your dreams. You install equipment, put a menu together, serve guests of all kinds, from a few simple orders to a dining room full of hungry customers. Solo, or in co-op with up to four players.
That is the expected part, and it does the job.
The rest. A town where something new happens every day, characters to get to know, cosy places, resources to collect in nature. With variable weather, seasons and a full day-night cycle.
And that is where the game becomes something other than another rush-hour simulator.
Because the co-op restaurant genre has a structural flaw: it is exhausting.
The loop rests on mounting pressure, and after three services, four people shouting in a voice channel need a break. Games that offer only the service end up shelved after one evening.
PAO PAO puts a town around it. You close up, you go fishing, somebody goes off to farm, and you meet again the next day. The breather is built into the game instead of being a departure from it.
That is exactly what the great farming games understood fifteen years ago, and what restaurant simulators are only now rediscovering.

104 reviews, 93 per cent positive, rated very positive.
That is still a modest sample, the game having launched yesterday into early access, but the trend is clear and the price has a lot to do with it: 8.99 euros at the moment, forty per cent off the listed rate.
This is early access. With everything that implies: judge what is there, not the roadmap.
Co-op is four, no more. For a game where half the appeal is the town's life, that is the right number: at eight, nobody would ever cross paths.
And the kitchen's depth is the unknown. Installing equipment and building a menu can be a genuine economic system where every dish is a trade-off, or a list of unlocks. You do not know until ten hours in.

What stays with me is the balance of the pitch. A restaurant game that knows nobody wants to only do restaurant work, and that builds a reason to stay between services.
At nine euros, with three friends, that is a good autumn evening.

Got a team of four to run a kitchen? Recruitment happens on the InsertCoins Discord.
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