
Active Matter: an extraction shooter with a genuine atmosphere, and an economy that has already annoyed its players
STALKER crossed with Tarkov, SCP-flavoured anomalies and a divided reception. The setting impresses, the rest needs work.

The most beautiful pirate stronghold I have ever built. Shame that the moment you leave port to fight, the magic drops all at once.
Alexandrosse
InsertCoins.press Score
8/10
Verdict
Recommended
I have a confession: I have a problem with pretty city-builders. Show me a town that climbs nicely up a cliffside and I can lose a whole evening moving three lampposts around so the light falls just right. Corsair Cove pressed exactly that button. At one point I realised I had spent twenty minutes rotating the camera around my stronghold, taking screenshots, without actually playing. That is a good sign. And it is also, somehow, the whole problem with the game.

Corsair Cove's find is verticality. Instead of spreading your shacks across a flat map like 90% of games in the genre, here you stack, you climb, you colonise the rock. Your island is not a plan, it is a relief, and every terrace won from the cliff is a small town-planner's victory. The result is a pirate stronghold clinging to the mountain that looks fantastic, the kind you want to show your friends.
And the management holds up. You develop, you manage resources, you grow your little community of buccaneers, each tier unlocks new things to build. Nothing revolutionary in the loop, but it is clean, satisfying, and the sublime dressing makes the hours fly by. Metacritic slapped a 79 on it, and on the construction side, I fully agree.
But here is the thing. Corsair Cove sells you a piracy fantasy, and the moment you leave port to fight or explore, you come crashing back down to earth. The naval battles are repetitive and far too simplified, exploration quickly boils down to ticking boxes. I launched my first sea battle full of hope, and came out of it shrugging. It is functional, it is limp, it tells you nothing.
The gap is almost frustrating, because there are two games in here: a sumptuous city-builder that deserves every bit of praise, and a cardboard pirate game grafted on top. For a title that puts a ship and a skull on its cover, not knowing how to make naval battles exciting is a real missed opportunity.

It really depends on you. If you come to build, contemplate, optimise a city that looks great, go for it: it is one of the most beautiful city-builders I have touched, and the easy access through Game Pass removes any risk. You will love it.
If, on the other hand, you dreamed of boardings, broadsides and adventure at sea as much as of layout, curb your enthusiasm: that half of the game only half exists. Me, I made peace with it, tucked the ship away at the back of the port, and kept building my pirate eyrie while taking pictures. The game I wanted may not have been quite the one I was sold, but the one I got was still awfully beautiful.

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