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Infinity: HexaDome Tactics: Corvus Belli's miniatures game becomes an arena sport, and it suits it
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Score7/10

Infinity: HexaDome Tactics: Corvus Belli's miniatures game becomes an arena sport, and it suits it

Counted action points, tactical cards, a crowd to impress. An adaptation that chooses the duel over the pitched battle.

A

Alexandrosse

·8 min read

InsertCoins.press Score

7/10

Verdict

Recommended

Adapting a miniatures game into a video game is a trap. Either you copy the rules and get an illegible simulation, or you simplify and the faithful howl.

Blindspot Games sidestepped the problem elegantly: rather than adapting Infinity's battles, they adapted its arena.

Infinity: HexaDome Tactics, a match in the arena

The format

HexaDome, in the Infinity universe, is the spectator sport: champions fighting in front of a crowd, with rules and cameras.

The game turns that into turn-based tactics where you build a team of champions with clearly separated roles: ranged combat, melee, control, support.

And the sporting frame does genuine design work. You are not trying to survive a war, you are trying to win a match, which makes objectives more legible and matches shorter.

Where the tension comes from

Every action point counts. That is the game's permanent question: attack now, capture the objective, or set up your next move. There are never enough points for everything.

Tactical cards add a resource layer on top of positioning, and they also serve to surprise an opponent.

And ultimates reward the spectacle: impressing the crowd is part of the game's economy.

Around that sits a campaign revealing the universe match by match while unlocking new champions and cosmetics, tactical challenges with unique conditions, and duels against AI, friends or strangers, friendly or competitive.

Infinity: HexaDome Tactics, the team of champions

What to know

The game launched the day before yesterday at 17.99 euros, developed and published by Blindspot Games, and shows 36 positive reviews out of 48, roughly three quarters satisfied.

That is decent without being exciting, and it matches how I feel: the structure is solid, the arena format is the right call, but the whole thing stays sensible. You will not find the mechanical daring of an Into the Breach here.

Two points of attention. Controller support is partial, which shows if you play on the sofa. And as with any competitive game from a small team, the real question will be the health of the multiplayer in six months.

For fans of the universe, though, this is the first adaptation that genuinely makes you want to come back: the champions are recognisable, the tension of a match is well conveyed, and you do not need to know the tabletop rules to get started.

Infinity: HexaDome Tactics, the tactical cards

Your favourite champion in the arena? We are building teams on the InsertCoins Discord.

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