
Corsair Cove: the most beautiful pirate city-builder we have seen, if not the deepest
Building a vertical pirate stronghold on a dream island. Corsair Cove is a feast for the eyes and a good manager, despite naval combat that is too simple.

A pixel-art action-roguelite from the Dungreed makers, six weapons, ten bosses and four-player co-op. The promise was huge, it is kept.
Alexandrosse
InsertCoins.press Score
8/10
Verdict
Recommended
When the creators of a game as loved as Dungreed return with a new roguelite, the anticipation is immense and the risk of disappointment just as high. Sephiria arrives with that heavy label to carry, and the good news fits in one sentence: the promise is kept. It is a dense, generous and fiendishly satisfying action-roguelite, exactly the kind of game you restart "one last time" until the sun comes up.

Sephiria is a top-down action-roguelite developed by the creators of Dungreed, leaving Early Access for a full 1.0 version on PC and Mac on 31 July 2026. You save Bunnyville from imminent catastrophe, solo or in co-op for up to four players. The reception is glowing, with an Overwhelmingly Positive rating and 97 percent favourable reviews. Suffice to say the studio's pedigree and perceived quality set the bar very high, and the game does not deflate for a second.
The heart of the game is a sharp action-roguelite that runs on variety and customisation. Six different weapons are at your disposal, each with more than fifty upgrades to unlock, opening a dizzying field of builds. You do not just choose a weapon, you shape it run after run, stacking the upgrades that radically transform how it plays. Add artifacts you can empower with tablets, an extra progression layer that feeds experimentation and the search for the perfect build.
What sets Sephiria apart from the mass of roguelites is its content density and its balance. More than sixty enemy types and ten bosses across a six-chapter campaign is a generosity that guarantees constant renewal: you endlessly face new threats, discover new patterns, and the progression through the chapters gives the whole a real backbone, where so many roguelites settle for a repetitive loop. The craft of the Dungreed creators is felt in that precise dosing between difficulty, reward and variety, which makes each run both demanding and rewarding.

Co-op for up to four players is the cherry on top. Facing the hordes and bosses with several people turns the experience into jubilant chaos, where coordinating builds and roles adds a welcome tactical dimension. It is the kind of game you launch with friends for an evening and never put down, as the loop is addictive and the content sufficient to hold up over time. Solo or in a group, Sephiria finds its rhythm and does not let go.
The rare reservations lie in the limits inherent to the genre. Like any roguelite, the balance leaves some builds and weapons stronger than others, and repetition eventually shows for anyone chaining dozens of hours in a row. The pixel-art direction, superb but classic, will not surprise those who have already spent a lot of time in the genre. But these are trifles against the generosity and quality of execution of the whole, which place Sephiria among the safe bets of the action-roguelite.
Technically, Sephiria shows a careful, perfectly legible pixel-art direction, an essential condition for an action-roguelite where visual information drives survival. The animations are smooth, the impact effects have punch, and legibility stays impeccable even when the screen fills with projectiles and enemies, which is vital at high level. You recognise the touch of an experienced studio that masters its genre inside out.
The technical reservations are minimal. The run-restart loop is smooth and frictionless, essential for a roguelite you chain, and the online co-op works well, which is never guaranteed for this type of game. Out of an Early Access that clearly served to fine-tune the balance and content, Sephiria arrives in a reassured state of finish, without the rough edges sometimes forgiven of rushed launches. It is clean work, in the image of the studio's reputation.

Sephiria confirms that the Dungreed creators know how to make roguelites, good ones. Its wealth of builds with six weapons and dozens of upgrades, its content generosity with more than sixty enemies and ten bosses across six chapters, and its jubilant four-player co-op make it a dense, addictive and perfectly executed action-roguelite. The huge promise carried by the studio is fully kept.
Its limits are those of the genre: imperfect balance and repetition that looms over the very long term, no surprise for genre regulars. But in its register, Sephiria is a safe bet, generous and mastered, that amply deserves its place alongside the genre's references. If you are looking for an action-roguelite to devour solo or with friends, this one keeps all its promises. We were watching it closely, it took the corner at full speed.
A dense, mastered action-roguelite that keeps its creators' huge promise, to savour solo or with four.
Score: 8/10
Reviewed on the PC version.
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