
Corsair Cove: the most beautiful pirate city-builder we have seen, if not the deepest
Building a vertical pirate stronghold on a dream island. Corsair Cove is a feast for the eyes and a good manager, despite naval combat that is too simple.

The sequel to a multiplayer darling recaptures the wild sharpness of the original and amplifies it. Eight-player racing, grappling hook, missiles: an exceptional party game.
Alexandrosse
InsertCoins.press Score
9/10
Verdict
Must-have
There are games that ruined friendships with a missile in the back at the final corner. SpeedRunners was one of them, a wildly sharp 2D racing party game that became a cult hit in the 2010s. Its sequel therefore had an impossible mission: amplifying an already perfect formula without betraying it. Against all odds, and to our great joy, SpeedRunners 2: King of Speed pulls it off. It is an exceptional party game, and your friends will not forgive you for it.

SpeedRunners 2: King of Speed is the sequel to one of the most loved indie games of the previous decade, a competitive platformer with a simple, cruel premise: outrun your rivals until you push them off the screen. The game is available on PC via Steam as well as on consoles, with a day-one presence in Xbox Game Pass on PC and consoles, a major asset for guaranteeing a large community. The promise was to take the formula that made the first a success and amplify it, and it is kept brilliantly.
The heart of the game stayed faithful to the original, and that is what saves it: you run, jump and outsmart your rivals in online or local races for up to eight players, the goal being to get enough of a lead to eject the others out of the frame. Mastering movement is at the heart of the experience, and that is where all the game's depth lies. You have to learn the meticulously designed maps, exploit every slope, every shortcut, and swing on the grappling hook to shave off milliseconds of lead. That high skill ceiling means you constantly improve, always discovering a more optimal line, and that sense of sharpening mastery is incredibly rewarding.
What makes SpeedRunners 2 so jubilant is the explosive marriage of that technical demand and the chaos of the pick-ups. Missiles, traps, freezing rays and a golden grappling hook capable of pulling an opponent off-screen: the arsenal turns every race into a theatre of reversals where the leader is never safe and the last-placed can turn everything around with a well-placed shot. That permanent tension between the virtuosity of the driving and the unpredictability of the weapons is the series' magic formula, and the sequel doses it perfectly. You laugh, you scream, you betray each other, and you immediately restart for revenge.

The sequel does not just reproduce, it enriches intelligently. The competitive content goes well beyond simple racing, with tournaments, custom challenges, leaderboards to climb and private lobbies to host, all structures that give a reason to return and sustain the replayability that gave the first its longevity. The eight-player race pushes the chaos to its peak, and the online-and-local mix guarantees you will always find something to play, whether on your couch or against the whole world. It is generous, complete, and built to last.
The rare reservations lie in the very nature of the genre. Like any competitive party game, SpeedRunners 2 lives on the presence of opponents, human preferably, and its full potential reveals itself in a group of motivated friends rather than solo. The learning curve, while it makes the game's whole richness, can also intimidate newcomers who will be outrun without understanding at first. But these are trifles against the success of the whole, and the easy access through Game Pass guarantees an active community to never lack opponents.
Technically, SpeedRunners 2 cares for what matters in a game where every millisecond decides everything: legibility and smoothness. The action, even with eight players in a chaos of missiles and lines, stays perfectly legible, an absolute condition for a game of this speed, and the movement responds instantly, with the precision that made the original's magic. The maps, meticulously designed, teem with routing subtleties that reward mastery, and the dynamic art direction reinforces the sense of speed without ever hurting the clarity.
The technical reservations are minimal. Online play, the nerve centre for this type of title, works well, which is essential for a competitive party game resting on smooth races between players. On stability and responsiveness, the essential is ensured, and that is what matters most in a game where the slightest latency can cost a race. SpeedRunners 2 arrives in a solid state of finish, worthy of the demand of its formula.

SpeedRunners 2: King of Speed pulls off the hardest exercise there is: amplifying an already perfect formula without betraying it. It recaptures the wild sharpness, the movement mastery and the jubilant pick-up chaos that made the original a cult hit, and it enriches them with generous competitive content, a devastating eight-player race and easy access that guarantees a large community. It is an exceptional party game, as demanding as it is fun, as deep as it is immediate.
Its only limits are those of the genre: it shows its full worth in a group of motivated friends, and its learning curve can intimidate at first. But these are trifles against what it achieves. If you screamed with rage and laughter at the first, the sequel will rekindle the flame and reignite the old rivalries. Get ready to ruin a few friendships with a missile in the back, and to come back for more. The king of speed has reclaimed his throne.
The sequel that amplifies a perfect formula without betraying it: an exceptional party game that will once again end in score-settling.
Score: 9/10
Reviewed on the PC version.
Community
Your rating
Advertisement
No comments yet. Be the first.
You might also like

Building a vertical pirate stronghold on a dream island. Corsair Cove is a feast for the eyes and a good manager, despite naval combat that is too simple.

A survival RTS where every wizard archetype changes everything, between spells, potions and endless waves. Clever and replayable, despite a modest presentation.

A fantasy roguelike deckbuilder where you manage an army's attrition through synergies. Promising and clever, even if it is still in Early Access.