
Aniimo: catching the creatures is not the point, becoming one of them is
A free open world where catching is only a step: afterwards you merge with your beast to fly, burrow or dive.

Every piece placed correctly brings back colour and life. A tactile puzzle narrated by a voice, from Daedalic.
Alexandrosse
InsertCoins.press Score
8/10
Verdict
Recommended
There is a category of games whose purpose is not to occupy you but to slow you down. Woodo belongs to it, and it gets there through one very simple action: putting a wooden piece in the right place.

You assemble wooden scenes piece by piece. As objects find their places, the scene fills with colour and comes to life, with animations and small surprises.
The studio stresses the sensation, and it is right to: every piece clicks into place satisfyingly, as though you were handling a real toy.
And assembly is not linear. You have to turn and explore the three-dimensional space to find hidden pieces, which turns a flat puzzle into an object you handle.
That is what separates Woodo from the thousand relaxing puzzle games released this year: here you are not ticking boxes, you are building something and watching it animate.
You follow Foxy and Ben the frog across a series of interconnected dioramas, each capturing a moment from their shared adventure.
A narrator's voice accompanies it, and the studio states its intention plainly: to recover a world where time was plentiful, where much of it was spent outdoors, where the simplest things surprised and every day promised great adventure.
That is a pitch that could be unbearably twee. It holds because the game does not over-explain and lets the assembly carry the feeling.
A clever detail: the narration adapts to your pace, and the game offers help when you need it. You will never be stuck, and you will never be rushed.

The game launches today, developed by Tiny Monks Tales and published by Daedalic Entertainment, with no price displayed as I write and no reviews.
The comfort options are generous: adjustable text size, colour alternatives, fully playable with a mouse, no timed input, free saving.
My reservation belongs to the format. A diorama game ends, and it usually ends quickly. That is not a flaw if what you want is precisely a few calm evenings, but do not expect it to fill your autumn.
What stays with me is that it does one thing many cozy games get wrong: it gives slowness a reason. You do not go slowly because the game is thin, you go slowly because turning the object to find the hidden piece is the pleasure itself.

Your favourite diorama? Screenshots welcome on the InsertCoins Discord.
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