
Nebulae: govern a galaxy together, or watch it die
A spreading nebula, a majority of players to convince, and a modular political system that can generate regimes nobody planned. Nebulae wants to simulate a society, not just a galaxy.
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Previews and first impressions on upcoming games in 2025-2026. We got our hands on it before you: find out what convinced us, and what didn't.

A spreading nebula, a majority of players to convince, and a modular political system that can generate regimes nobody planned. Nebulae wants to simulate a society, not just a galaxy.

A solo dev, an SF obsession born from a game jam, and a memory mechanic that says a lot about his intentions. Steel Fortress Awakening isn't out yet. We're already watching.

A first-person farming simulator developed by a solo developer. Hillshade Farm arrives in Early Access on May 21st and promises radical planting freedom in a world that actually lives.

A co-op aerial smuggling sim across a tropical archipelago. No demo, no press access. Just a trailer, a first-Far Cry vibe, and a genuine desire to be there.

A hex-grid puzzle management game, no stress, fragile ecosystems and an art style that makes you feel good. Pixel Builder Studio is building something right. We've got our eye on it.

Bandai Namco announces a return to Aincrad with a custom hero and a full permadeath Death Game Mode. We're SAO fans at InsertCoins, so yes, we're watching this very closely.

With Masters of Albion, Peter Molyneux returns to what he does best: the god game. A fascinating, vertiginously ambitious project that reopens questions gaming had stopped asking for too long.

Scars of Honor doesn't hide behind timid ambition: it wants to offer a real alternative to World of Warcraft. And surprisingly, that's not completely absurd.

Tides of Tomorrow proposes an idea few games dare to explore: seeing another player's actions not as a replay, but as a vision of the future. A groundbreaking mechanic, carried by a studio that knows exactly what it's doing.