
FD 27 guide: which department to fix first, and why the medical bill lands six months later
Picking your club, hiring in the right order, negotiating sponsors and staying out of the debt spiral. The full guide to version 0.1.
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Video game guides and tips: builds, weapons, mechanics and advice to progress. We break games down to save you time and level you up.

Picking your club, hiring in the right order, negotiating sponsors and staying out of the debt spiral. The full guide to version 0.1.

Adjacency auras, four heroes, four damage types, twenty-sided dice and a Guardian you assemble yourself. Everything to understand before your first run.

When to speak and when to shut up depending on your role, how to move through vegetation, and why encirclement kills more than bullets.

How combining memories works, how to approach runs, and what to prioritise at the Azimuth Temple between expeditions.

The five classes and their real roles, how to exploit ballistics without dice, and where to start with management between missions.

How to tackle the 87 paintings and 2071 pieces without panic: the gameplay loop, the order to follow, smart sorting and using the enhancements.

Getting started in Big Walk: understanding proximity chat, staying together, reuniting with megaphone, flares and signs, and progressing in the open world.

Getting started in Liquidation: the game's philosophy, the three playable factions, positioning, commander abilities and where to begin.

The complete MARVEL Tokon guide: mastering the single life bar, building your team of four, and the archetype and strategy of every champion in the roster.