
Chop Chop Inc.: another gathering game, but this one has the good sense to end up as a production line
Fell trees, cut planks, build absurd furniture and automate the lot. Dumb and effective, for the price of two coffees.
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PC, PS5 and Xbox game reviews in 2025-2026: complete and honest critiques, no inflated scores. We play to the end and tell you everything.

Fell trees, cut planks, build absurd furniture and automate the lot. Dumb and effective, for the price of two coffees.

Top-down view, stealth, Japan in 1600. The lineage is not the one you think, and Early Access brings its own caveats.

A ship-city crosses a frozen Earth with twenty people aboard. Sublime and anxious-making, but Early Access shows.

You play a Spark possessing wooden vessels. When yours breaks, you stay in the run and hunt for a new host. Clever.

Arcade space combat, sharp and legible, from a single British developer funded by the label set up by the creators of Among Us.

Two players required, no solo, no AI. Puzzles of light, rhythm and platforming inside a cave that keeps changing its rules.

A modular ship made of whatever bolts together, 15 planets and up to 4 players. The chaos is excellent, provided you have the friends to go with it.

140 teams, 8 maps, cohesion that depends on the languages your players speak. The ideas are there, the polish much less so.

The dieselpunk we loved in Iron Harvest, seen through the sighting hole. Two developers, one monstrous gun and a heavy dose of guilt.