
The Third Shift: night guard in a museum that never sleeps
A pixel art survival horror where you do night rounds in a museum full of anomalies. Short, tense, well made.
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PC, PS5 and Xbox game reviews in 2025-2026: complete and honest critiques, no inflated scores. We play to the end and tell you everything.

A pixel art survival horror where you do night rounds in a museum full of anomalies. Short, tense, well made.

A medieval tavern management game that blends idle and active management with welcome generosity. In Early Access, it already lays solid foundations, even if the autopilot ends up taking too much control.

Tides of Tomorrow carries a brilliant idea: seeing other players' choices as visions of a possible future. The world is dying, decisions are impossible, and we push forward anyway. Like Waterworld. Like Fury Road.

A Vampire Survivors spin-off that translates the original's chaos into turn-based first-person dungeon crawling. The deck builder genre is crowded, but Vampire Crawlers finds its place with one strong idea and a rhythm that sticks.

A fantasy roguelite deck builder that smells like good work from a small studio. The art direction is pixel perfect (yes, we went there), the gameplay is solid, and we're already dreaming of a co-op mode that doesn't exist yet.

The art direction is stunning, the View Askewniverse references are impeccable, and it takes us straight back to Double Dragon on Game Boy. Too bad the beat 'em up underneath is this sluggish.

Hexagons are having a moment. TownsFolk doesn't reinvent the formula, but it inhabits it with a warmth and generosity that make all the difference.

Wednesdays arrives with a comic book style that echoes the best of Ghost World, and a subject few works have the courage to address head-on. It's uncomfortable, necessary, and luminous.

A dark fantasy deckbuilder roguelite made by three people over ten years. CARNEDGE is rough, ambitious, and frankly more interesting than half this week's releases.