
Invokyr: a 1970s board game holding you prisoner, and dice you can only roll once
Six players locked in a house, a Gamemaster who used to be a toy, and hidden dice that work exactly one time.
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PC, PS5 and Xbox game reviews in 2025-2026: complete and honest critiques, no inflated scores. We play to the end and tell you everything.

Six players locked in a house, a Gamemaster who used to be a toy, and hidden dice that work exactly one time.

The 1.0 lands today. The game is as twitchy as ever, but one design decision undercuts its entire selling point.

Jonathan Blow's third game after Braid and The Witness. It took ten years, a home-made language, and ideas he did not invent.

Team17 publishes a love letter to classic survival horror. Locked doors, counted resources, and a black hole in the middle.

The movement has never been better and Unreal Engine 5 delivers. But Horde lost its 50 waves and there are only six maps.

Made by Criterion's former boss. We wanted 1999 on the Nintendo 64, we got a roguelite Burnout. And it is very good.

A year of silence, reviews calling it a dead project, and then a new chapter, a new boss and a rebuilt Endless Mode.

Thirty-nine patches in two months, 64 international sides, facilities to maintain and a match engine that understands swing.

A hundred and fifty talent nodes, a smart ban system, and rocks that stayed white spheres.