
The Guild 1 Remake: the game that taught me to optimise, and ruined every game since
A dynasty, a workshop, a town council to corrupt. Twenty-five years on, Europa 1400 returns and its poison still works.
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PC, PS5 and Xbox game reviews in 2025-2026: complete and honest critiques, no inflated scores. We play to the end and tell you everything.

A dynasty, a workshop, a town council to corrupt. Twenty-five years on, Europa 1400 returns and its poison still works.

A free open world where catching is only a step: afterwards you merge with your beast to fly, burrow or dive.

New York 2012, a video store, night contracts. And a sales model that deserves a salute.

A burned island to bring back into bloom, a growing colony, and scorched zones that spread while you hesitate.

Two players, a thousand questions, and combos that only trigger when your answers match. The relationship as a mechanic.

A gladiator game where every blow hits a muscle, an artery or an organ. After two years of early access, 1.0 arrives.

Floating islands to repair, disappointed citizens, and eight players to clean up after a god who left without finishing.
A defence game where the precision of your stroke is the only weapon. Simple to learn, nearly impossible to execute under pressure.

Two years of early access, 47,000 reviews, one developer. And a loop that shamelessly exploits the pleasure of opening booster packs.