
Riftstorm: PVE and nothing but PVE, which is exactly why it has to be flawless
Three players, rifts to close, builds that go off the rails mid-mission. No PVP, so no excuses on content quality.
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PC, PS5 and Xbox game reviews in 2025-2026: complete and honest critiques, no inflated scores. We play to the end and tell you everything.

Three players, rifts to close, builds that go off the rails mid-mission. No PVP, so no excuses on content quality.

Dwarves, a mine to raid between waves and ramparts to hold with four. A well-judged loop in an unsurprising shell.

Smelt, hammer, grind, chisel, then compose your own weapons piece by piece. A forge simulator that goes beyond the anvil.

Every blade you pick up brings a unique ability and belongs to a Sword Class. An action game built on pattern recognition.

Honest turn-based tactics with no spark. Above all, it is the international version of Sparta 2035, funded by a Russian state body.

Against PowerWash Simulator it adds a property empire, timed challenges and a black market. But its demo convinced only one player in two.

It adds a real production layer to the shop simulator formula. But the studio admits using AI for part of its assets.

A totalitarian colony sim welded to an FPS roguelite with mechs and bullet hell. Gorgeous, funny, and far less innocent than it looks.

A wine cellar tidying simulator for under five euros. The idea has charm, but it rests on a single note.