
Ammossum: the best idea of the year, on a train that does not always start
Your railcars are your health and your skills at the same time. Assuming the game gets past the loading screen.
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PC, PS5 and Xbox game reviews in 2025-2026: complete and honest critiques, no inflated scores. We play to the end and tell you everything.

Your railcars are your health and your skills at the same time. Assuming the game gets past the loading screen.

Five euros, a strip of ARPG along the bottom of your desktop, and a Steam market where you resell your minions. The success is real, so is the wall.

The train on the mouse, the drones on the keyboard, thirty-second rides. A small game that knows exactly how long it lasts.

The open world is a genuinely good idea. The currency caps, the single enchant per item and the percentage-only stats, much less so.

The Cloudpunk team delivers a sumptuous city, a noodle stand, and performance nobody can explain.

Real buoyancy, calculated ballistics, armour pierced by angle. And an editor where recolouring a block takes three clicks too many.

A flute, a songbook, a university garden. The Eastshade team delivers the tenderest game of the autumn.

A procedural Anno where haulage is the real game. Every badly assigned freighter takes its revenge forty minutes later.

Towers, troops, a single pool for both. Every coin spent on defence is a coin you will not be sending the other way.