
CARNEDGE: ten years of work, three people, a game that deserves your attention
A dark fantasy deckbuilder roguelite made by three people over ten years. CARNEDGE is rough, ambitious, and frankly more interesting than half this week's releases.
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PC, PS5 and Xbox game reviews in 2025-2026: complete and honest critiques, no inflated scores. We play to the end and tell you everything.

A dark fantasy deckbuilder roguelite made by three people over ten years. CARNEDGE is rough, ambitious, and frankly more interesting than half this week's releases.

An entirely audio narrative action game, designed for the blind, developed solo, released December 30th 2025. Winner of the Pégases 2026 Best Mobile Game award. InsertCoin.press played it with eyes closed. Literally.
500,000 copies in 48 hours. 89% positive on Steam. A smash-hit early access. After several days sailing Windrose's seas, we understand exactly why, and we can tell you what still needs fixing.

Cleaning Up! belongs to that category of games that bet everything on a simple concept. Perhaps too simple. An idea without development, a loop without soul, and a lasting impression of a demo that leads nowhere.

Cthulhu: The Cosmic Abyss doesn't try to scare you. It tries to provoke something rarer: unease. A slow descent toward what surpasses us, faithful to the Lovecraftian spirit, but not without concessions.

Gecko Gods sticks you to walls, ceilings, and the ruins of a forgotten civilisation. And somewhere between the third temple and the tenth fall into the void, you realise you haven't put the controller down in two hours.

Heartopia promises a stress-free paradise with no competition and no bad vibes. What it doesn't mention in the trailer is that inner peace has a price. And that price is paid in premium currency.

One mode, one idea, one execution. Last Flag bets everything on pure capture the flag, no compromises. And against all expectations, that's enough.

Mouse: P.I. For Hire imposes an immediately recognisable visual identity. 1930s cartoons, film noir, old-school FPS. For a few hours, it works beautifully. Then the limits show up.